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General Tabletop Discussion
*Dungeons & Dragons
Can A Spell Caster Out Damage a Martial Consistently?
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<blockquote data-quote="Ashrym" data-source="post: 9589413" data-attributes="member: 6750235"><p>I acknowledged short rests for the casters. Why wouldn't the martials get the those too?</p><p></p><p>"After you finish a Long Rest, you must wait at least 16 hours before starting another one." The rules don't allow for starting long rests until 16 hours minimum of completing a long rest. Short rests are just an hour of uninterrupted non-strenuous activity. Either party can manage many short rests but neither can begin a long rest. </p><p></p><p>The rogue's resources are depleted by lack of hit points. It's not like rogues run out of uncanny dodges or slight of hand actions. Wizards run out of slots to cast knock. Rogues just keep taking actions.</p><p></p><p>The champion's heroic inspiration renews every turn. Weapon mastery doesn't use resources. Second wind and action surge recovers on short rests. Attacks and extra attacks are at-will. Extra feats are permanent. Improved critical, remarkable athlete, and fighting styles are always there. He might run out of uses of indomitable if he needs to use it.</p><p></p><p>The barbarian can run out of rages, but those can be recovered on short rests too, and a barbarian out of rages is more useful in a fight than a wizard out of spell slots.</p><p></p><p>The monk can run out of focus points and can only use uncanny metabolism once per day, but focus points also recover on a short rest and a monk without focus points is also more useful in a fight than a wizard without spell slots.</p><p></p><p>On the flip side....</p><p></p><p>The cleric will still have a decent AC and renewable channel divinity. If it's a war domain, for example, the war priest bonus attacks also renew on a short rest. Clerics will still have cantrips to use.</p><p></p><p>The druid will recover wild shape uses on short rest, which is pretty useful for a moon druid under the premise. I don't think the wild shapes in the scenario could carry.</p><p></p><p>The sorcerer cannot do much without spell slots and sorcery points. At least font of magic can generate some slots to help extend the spellcasting.</p><p></p><p>The wizard is left with rituals and cantrips. There's still a use there but it's obviously not the same.</p><p></p><p>That entire party becomes limited to divine intervention, shapeshifts, cantrips, and rituals. That's not enough.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 9589413, member: 6750235"] I acknowledged short rests for the casters. Why wouldn't the martials get the those too? "After you finish a Long Rest, you must wait at least 16 hours before starting another one." The rules don't allow for starting long rests until 16 hours minimum of completing a long rest. Short rests are just an hour of uninterrupted non-strenuous activity. Either party can manage many short rests but neither can begin a long rest. The rogue's resources are depleted by lack of hit points. It's not like rogues run out of uncanny dodges or slight of hand actions. Wizards run out of slots to cast knock. Rogues just keep taking actions. The champion's heroic inspiration renews every turn. Weapon mastery doesn't use resources. Second wind and action surge recovers on short rests. Attacks and extra attacks are at-will. Extra feats are permanent. Improved critical, remarkable athlete, and fighting styles are always there. He might run out of uses of indomitable if he needs to use it. The barbarian can run out of rages, but those can be recovered on short rests too, and a barbarian out of rages is more useful in a fight than a wizard out of spell slots. The monk can run out of focus points and can only use uncanny metabolism once per day, but focus points also recover on a short rest and a monk without focus points is also more useful in a fight than a wizard without spell slots. On the flip side.... The cleric will still have a decent AC and renewable channel divinity. If it's a war domain, for example, the war priest bonus attacks also renew on a short rest. Clerics will still have cantrips to use. The druid will recover wild shape uses on short rest, which is pretty useful for a moon druid under the premise. I don't think the wild shapes in the scenario could carry. The sorcerer cannot do much without spell slots and sorcery points. At least font of magic can generate some slots to help extend the spellcasting. The wizard is left with rituals and cantrips. There's still a use there but it's obviously not the same. That entire party becomes limited to divine intervention, shapeshifts, cantrips, and rituals. That's not enough. [/QUOTE]
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Can A Spell Caster Out Damage a Martial Consistently?
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