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General Tabletop Discussion
*Dungeons & Dragons
Can A Spell Caster Out Damage a Martial Consistently?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9591177" data-attributes="member: 6790260"><p>You again assume groups that take many many many short rests, which <em>is not accurate to how people play.</em> Jeremy Crawford explicitly said so in his video (IIRC, shortly after the announcement of official "One D&D" stuff?) talking about the problems with the Warlocks being left behind by other spellcasters. Not enough short rests, too many long rests.</p><p></p><p>You harp on this "you need SIXTEEN HOURS!" thing, but sixteen hours can be filled by doing, I dunno...nothing? That's a thing people can choose to do. Nothing. Or it can be filled by doing other useful things that aren't going into combat. Which is what many, many, many groups do. 6-8 combat encounters per day <em>does not happen,</em> even though that's what 5e was designed to expect. (The designers...played fast and loose with the truth when they said 6-8 encounters of any kind; several features, like the Champion critical hit bonus, <em>only begin</em> to come into alignment with other features, like Battle Master dice, if you get at least an absolute minimum of 6 encounters per day, unless those are hella long and typically very grindy combats.)</p><p></p><p>And, <em>again,</em> you assume these people have all of their hit dice all of the time, AND assume subclass features for the martial characters but none for the spellcasters. When I mention specific subclasses, I'm in error and presuming far far too much, but when <em>you</em> do it it's perfectly okay and justified? So already we should be cutting that martial healing nearly in half for any adventure that lasts longer than a single day, while magical healing keeps on trucking completely unaffected.</p><p></p><p>Unless some things change pretty sharply here, I'm done. I'm tired of goalposts that move every other post.</p><p></p><p>I've played enough 5e. I've had at least 8 totally distinct play groups at this point. I've seen the damage firsthand. Martial healing <em>objectively failed</em> to keep up with damage intake. Period. Every single time. And the most recent one WAS a party with good Con scores, where my Warlock was the <em>only</em> spellcaster. (Open Hand Monk that eventually went Monk/Barb, Fighter/Rogue, Totem Barb using Wolf rather than Bear to enhance ally attacks.) Oh, and that's <em>another</em> place where you're presuming eternal use of one and only one feature (Bear Rage, even more specific than a subclass!) and yet <em>that's totally fine.</em></p><p></p><p>So yeah. Who is dealing in "white room theory" now? Where are the partisans so eager to eviscerate anything that smells of inaccurate assumptions? Where are the insistent arguments that you can't presume people will make certain choices?</p><p></p><p>They're absent or silent because <em>this</em> white room theory serves their interests.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9591177, member: 6790260"] You again assume groups that take many many many short rests, which [I]is not accurate to how people play.[/I] Jeremy Crawford explicitly said so in his video (IIRC, shortly after the announcement of official "One D&D" stuff?) talking about the problems with the Warlocks being left behind by other spellcasters. Not enough short rests, too many long rests. You harp on this "you need SIXTEEN HOURS!" thing, but sixteen hours can be filled by doing, I dunno...nothing? That's a thing people can choose to do. Nothing. Or it can be filled by doing other useful things that aren't going into combat. Which is what many, many, many groups do. 6-8 combat encounters per day [I]does not happen,[/I] even though that's what 5e was designed to expect. (The designers...played fast and loose with the truth when they said 6-8 encounters of any kind; several features, like the Champion critical hit bonus, [I]only begin[/I] to come into alignment with other features, like Battle Master dice, if you get at least an absolute minimum of 6 encounters per day, unless those are hella long and typically very grindy combats.) And, [I]again,[/I] you assume these people have all of their hit dice all of the time, AND assume subclass features for the martial characters but none for the spellcasters. When I mention specific subclasses, I'm in error and presuming far far too much, but when [I]you[/I] do it it's perfectly okay and justified? So already we should be cutting that martial healing nearly in half for any adventure that lasts longer than a single day, while magical healing keeps on trucking completely unaffected. Unless some things change pretty sharply here, I'm done. I'm tired of goalposts that move every other post. I've played enough 5e. I've had at least 8 totally distinct play groups at this point. I've seen the damage firsthand. Martial healing [I]objectively failed[/I] to keep up with damage intake. Period. Every single time. And the most recent one WAS a party with good Con scores, where my Warlock was the [I]only[/I] spellcaster. (Open Hand Monk that eventually went Monk/Barb, Fighter/Rogue, Totem Barb using Wolf rather than Bear to enhance ally attacks.) Oh, and that's [I]another[/I] place where you're presuming eternal use of one and only one feature (Bear Rage, even more specific than a subclass!) and yet [I]that's totally fine.[/I] So yeah. Who is dealing in "white room theory" now? Where are the partisans so eager to eviscerate anything that smells of inaccurate assumptions? Where are the insistent arguments that you can't presume people will make certain choices? They're absent or silent because [I]this[/I] white room theory serves their interests. [/QUOTE]
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