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General Tabletop Discussion
*Dungeons & Dragons
Can A Spell Caster Out Damage a Martial Consistently?
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<blockquote data-quote="^Dagon^" data-source="post: 9657529" data-attributes="member: 7048127"><p>DoT spells are good, that's true. They are actually <u>almost</u> the only damage spells worth taking if you play 5e vanilla (or 5.5). The problem with this kind of spells is that their mechanic is not a full caster's job in general/traditionally. Yes, he can do it, it will work, but there is plenty of other classes that do it too with their skills. DoT spells always existed, they are not new in 5e+ but I think they got buffed while burst damage (which was always a staple for arcane full casters and something no one else could do) got nerfed severely, when it should have been the other way around (or, better still, left as they were).</p><p></p><p>Hit points are a resource too but how limited are they? Depends on many things, defensive magical items being one of them, number and efficiency of healers being another etc. 5e doesn't really favor defensive builds of warrior classes that much (even looking at the skills, traits etc makes that clear) but if the DM tosses in a few defensive trinkets, things change.</p><p></p><p>To sum it up, in the end, everything depends on how the campaign is set by the DM. Pacing, number of encounters, tactics of enemies and many many others.</p></blockquote><p></p>
[QUOTE="^Dagon^, post: 9657529, member: 7048127"] DoT spells are good, that's true. They are actually [U]almost[/U] the only damage spells worth taking if you play 5e vanilla (or 5.5). The problem with this kind of spells is that their mechanic is not a full caster's job in general/traditionally. Yes, he can do it, it will work, but there is plenty of other classes that do it too with their skills. DoT spells always existed, they are not new in 5e+ but I think they got buffed while burst damage (which was always a staple for arcane full casters and something no one else could do) got nerfed severely, when it should have been the other way around (or, better still, left as they were). Hit points are a resource too but how limited are they? Depends on many things, defensive magical items being one of them, number and efficiency of healers being another etc. 5e doesn't really favor defensive builds of warrior classes that much (even looking at the skills, traits etc makes that clear) but if the DM tosses in a few defensive trinkets, things change. To sum it up, in the end, everything depends on how the campaign is set by the DM. Pacing, number of encounters, tactics of enemies and many many others. [/QUOTE]
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Can A Spell Caster Out Damage a Martial Consistently?
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