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Can A Spell Caster Out Damage a Martial Consistently?
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<blockquote data-quote="tetrasodium" data-source="post: 9657925" data-attributes="member: 93670"><p>I see the trouble.... you are too limited in your thinking when it comes to the lack of a bar with 5e resting mechanics. It's not just the number of rests classes designed to maximize 5mwd style nova->SR->repeat where the rules as written are stacked against the GM pushing back against excess when players like "Bob"§ who feels that such gameplay is normal expected and required by their class. The absence of a bar is <em>also</em> an issue with the rules when Bob§ feels that just about anywhere the party is not actively in combat should be good enough for all of the rests his class requires, past editions avoided that with simple words like needing a "good" night's sleep quiet prayer/meditation /study and similar very low bars the GM could easily use to avoid the fight Bob would drag it out to be. Likewise there is also a missing bar by not even having a fleshed out recovery that provides a functionally distinct alternative∆ to the all or nothing recovery when players feel that the solution to any interrupted rest is to take another until the GM gives up on trolling them. By choosing to double down while failing to meaningfully address those kinds of excess it doesn't matter if someone has never seen a GM allow more than 2 SR/24 hours because the rules themselves actively sandbag the GM who cares to push back when a player like Bob starts voicing outrage about RAI surveys and fun </p><p></p><p>And back to the topic, all of those lead to a scenario where SR classes can consistently very much out damage pretty much every other class round after round</p><p></p><p>§ just to have a hypothetical player name</p><p>∆ yes there was gritty realism and the healkit thing but both introduce new problems and neither provides much in the way of a <em>meaningful</em> shift when that problem is present.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9657925, member: 93670"] I see the trouble.... you are too limited in your thinking when it comes to the lack of a bar with 5e resting mechanics. It's not just the number of rests classes designed to maximize 5mwd style nova->SR->repeat where the rules as written are stacked against the GM pushing back against excess when players like "Bob"§ who feels that such gameplay is normal expected and required by their class. The absence of a bar is [I]also[/I] an issue with the rules when Bob§ feels that just about anywhere the party is not actively in combat should be good enough for all of the rests his class requires, past editions avoided that with simple words like needing a "good" night's sleep quiet prayer/meditation /study and similar very low bars the GM could easily use to avoid the fight Bob would drag it out to be. Likewise there is also a missing bar by not even having a fleshed out recovery that provides a functionally distinct alternative∆ to the all or nothing recovery when players feel that the solution to any interrupted rest is to take another until the GM gives up on trolling them. By choosing to double down while failing to meaningfully address those kinds of excess it doesn't matter if someone has never seen a GM allow more than 2 SR/24 hours because the rules themselves actively sandbag the GM who cares to push back when a player like Bob starts voicing outrage about RAI surveys and fun And back to the topic, all of those lead to a scenario where SR classes can consistently very much out damage pretty much every other class round after round § just to have a hypothetical player name ∆ yes there was gritty realism and the healkit thing but both introduce new problems and neither provides much in the way of a [I]meaningful[/I] shift when that problem is present. [/QUOTE]
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