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General Tabletop Discussion
*Dungeons & Dragons
Can A Spell Caster Out Damage a Martial Consistently?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9658157" data-attributes="member: 6790260"><p>Given I have far more experience with the than I have with any other system...and I've played <em>numerous</em> PF1e and 3.5e games and multiple games with several other systems...</p><p></p><p>Respectfully, you don't know crap about my gaming experience, Zardnaar.</p><p></p><p></p><p>I have never, not once ever in more than ten years of playing 5e, seen a combat where a martial character got out without taking damage. Never.</p><p></p><p>Now I genuinely wonder how much <em>you</em> play if you think that's even remotely common.</p><p></p><p></p><p>Which still means the casters are flexing on the noncasters....</p><p></p><p></p><p>I will admit that I have never played past level...11 I think? Like we <em>reached</em> 12 but it was functionally no different from never playing 12. LMoP->PaB:TSO.</p><p></p><p>We played in a party where I was the only spellcaster and definitely the only healer (Celestial Bladelock, with a bit of Tome for fun). I could never reliably use more than 1 spell for combat purposes because I <em>needed</em> to hold onto them for saving lives, sometimes literally once I got <em>revivify</em> (which, yes, I needed to use twice, and <em>could</em> have used three times if I'd had it earlier than 5th level). I never had any Healing Light dice at the end of a day. We always burned through all of our HD and usually at least 2 healing potions apiece each day, which is the equivalent of at least one spell slot each <em>on top of</em> my warlock slots. <em>And</em> we took more short rests than is expected (like a LOT more), AND we often went multiple days without combat so we could always have all of our HD on hand, and we <em>still</em> barely made it through several adventuring days in that campaign.</p><p></p><p>So maybe instead of condescendingly telling me I have no idea what I'm talking about, <em>maybe</em> consider I might actually have a clue and my experience radically differs from yours.</p><p></p><p>I <em>can</em> say that an optimized Barbarian can be quite scary <em>over a long combat</em>, but 5e trends toward <em>fast</em> combats which actually punish the (pre-5.5e) Barb because they can't get Rages back by short rests. My character was using the "One D&D" playtest packet 7 rules, otherwise everyone was standard 5.0 because 5.5e was more than six months away when I joined...and I can 100% say that without that extra spell slot from the updated rules, I'm pretty sure at least one character would have died.</p><p></p><p>Just using <em>flaming sphere</em> (still kinda sad they took that out of Celestial, I thought it was very thematic and much better than getting <em>two</em> support spells for 2nd level), though, I could quite easily do respectable damage, and between blade and blast, I was dangerous at any range. Our Barbarian probably did out damage me...<em>because</em> I was trying to be mostly support with just a reliable backstop of damage, rather than to outdo them.</p><p></p><p>Sadly I never <em>really</em> got to make the most use out of my best damage spell. <em>Sickening radiance.</em> We just never found chances to lock people inside its area so we would avoid it and they'd just straight up die of either the damage or the exhaustion.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9658157, member: 6790260"] Given I have far more experience with the than I have with any other system...and I've played [I]numerous[/I] PF1e and 3.5e games and multiple games with several other systems... Respectfully, you don't know crap about my gaming experience, Zardnaar. I have never, not once ever in more than ten years of playing 5e, seen a combat where a martial character got out without taking damage. Never. Now I genuinely wonder how much [I]you[/I] play if you think that's even remotely common. Which still means the casters are flexing on the noncasters.... I will admit that I have never played past level...11 I think? Like we [I]reached[/I] 12 but it was functionally no different from never playing 12. LMoP->PaB:TSO. We played in a party where I was the only spellcaster and definitely the only healer (Celestial Bladelock, with a bit of Tome for fun). I could never reliably use more than 1 spell for combat purposes because I [I]needed[/I] to hold onto them for saving lives, sometimes literally once I got [I]revivify[/I] (which, yes, I needed to use twice, and [I]could[/I] have used three times if I'd had it earlier than 5th level). I never had any Healing Light dice at the end of a day. We always burned through all of our HD and usually at least 2 healing potions apiece each day, which is the equivalent of at least one spell slot each [I]on top of[/I] my warlock slots. [I]And[/I] we took more short rests than is expected (like a LOT more), AND we often went multiple days without combat so we could always have all of our HD on hand, and we [I]still[/I] barely made it through several adventuring days in that campaign. So maybe instead of condescendingly telling me I have no idea what I'm talking about, [I]maybe[/I] consider I might actually have a clue and my experience radically differs from yours. I [I]can[/I] say that an optimized Barbarian can be quite scary [I]over a long combat[/I], but 5e trends toward [I]fast[/I] combats which actually punish the (pre-5.5e) Barb because they can't get Rages back by short rests. My character was using the "One D&D" playtest packet 7 rules, otherwise everyone was standard 5.0 because 5.5e was more than six months away when I joined...and I can 100% say that without that extra spell slot from the updated rules, I'm pretty sure at least one character would have died. Just using [I]flaming sphere[/I] (still kinda sad they took that out of Celestial, I thought it was very thematic and much better than getting [I]two[/I] support spells for 2nd level), though, I could quite easily do respectable damage, and between blade and blast, I was dangerous at any range. Our Barbarian probably did out damage me...[I]because[/I] I was trying to be mostly support with just a reliable backstop of damage, rather than to outdo them. Sadly I never [I]really[/I] got to make the most use out of my best damage spell. [I]Sickening radiance.[/I] We just never found chances to lock people inside its area so we would avoid it and they'd just straight up die of either the damage or the exhaustion. [/QUOTE]
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