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General Tabletop Discussion
*Dungeons & Dragons
Can A Spell Caster Out Damage a Martial Consistently?
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<blockquote data-quote="ECMO3" data-source="post: 9661524" data-attributes="member: 7030563"><p>It is pretty easy. If you can maintain a stock of arrows and bolts for ranged characters, you can maintain a stock of potions of healing.</p><p></p><p>It is not easy mid-dungeon, but any time you are in a town with adventuring gear for sale you can buy them.</p><p></p><p>By level 5 or so I am generally leaving town with about 30 potions of healing, more if you have enough gold and a bag of holding or something to carry them in. That is usually plenty to last until the next town I am able to purchase them in.</p><p></p><p></p><p></p><p>At level 1 you start with 2 uses of 2nd wind per day, and replenish one with each short rest and this goes up from there.</p><p></p><p>The reason second wind is more valuable is there are more things you can do with it. Second Wind can be used to boost skill checks and to let you move as a bonus action, the potions in your backpack can't do that.</p><p></p><p>So if I have 2+ uses of 2nd wind I am going to use a potion for healing first unless I am positive we are going to short rest immediately after combat. With 1 use available I am not going to use it unless I know we are going to Long Rest.</p><p></p><p>Also any PC can use a potion as a bonus action on another. So it is not just the potions the fighter has, it is the potions the other members of the party have,.</p><p></p><p></p><p></p><p>Once you hit level 5 you are using 2nd wind all the time for tactical shift. I mean if you have any left after 2 combats it is usually because you saved/hoarded it because you are worried it will run out.</p><p></p><p>From level 2-4 experienced players are using it for skill checks, depending on the game those can be very frequent or not frequent.</p><p></p><p>After level 5, I would say it is less than 10% of the time 2nd wind is used for healing ... occasionally you get healing out of it if you are not at full health, but the reason players use it is to get what is essentially a bonus action disengage+dash and you can't buy a one-time use of that with 50 gold.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9661524, member: 7030563"] It is pretty easy. If you can maintain a stock of arrows and bolts for ranged characters, you can maintain a stock of potions of healing. It is not easy mid-dungeon, but any time you are in a town with adventuring gear for sale you can buy them. By level 5 or so I am generally leaving town with about 30 potions of healing, more if you have enough gold and a bag of holding or something to carry them in. That is usually plenty to last until the next town I am able to purchase them in. At level 1 you start with 2 uses of 2nd wind per day, and replenish one with each short rest and this goes up from there. The reason second wind is more valuable is there are more things you can do with it. Second Wind can be used to boost skill checks and to let you move as a bonus action, the potions in your backpack can't do that. So if I have 2+ uses of 2nd wind I am going to use a potion for healing first unless I am positive we are going to short rest immediately after combat. With 1 use available I am not going to use it unless I know we are going to Long Rest. Also any PC can use a potion as a bonus action on another. So it is not just the potions the fighter has, it is the potions the other members of the party have,. Once you hit level 5 you are using 2nd wind all the time for tactical shift. I mean if you have any left after 2 combats it is usually because you saved/hoarded it because you are worried it will run out. From level 2-4 experienced players are using it for skill checks, depending on the game those can be very frequent or not frequent. After level 5, I would say it is less than 10% of the time 2nd wind is used for healing ... occasionally you get healing out of it if you are not at full health, but the reason players use it is to get what is essentially a bonus action disengage+dash and you can't buy a one-time use of that with 50 gold. [/QUOTE]
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Can A Spell Caster Out Damage a Martial Consistently?
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