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General Tabletop Discussion
*Dungeons & Dragons
Can A Spell Caster Out Damage a Martial Consistently?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9661672" data-attributes="member: 6790260"><p>Perhaps, perhaps not. The point was that I was low-balling the results, intentionally going for extremely <em>easy</em> combats rather than brutally difficult (which everything I've ever seen about 5e indicates 90%+ of DMs favor brutally-difficult combats, both my personal experiences and what I read on this forum and elsewhere), intentionally under-estimating the amount of HP the PCs need to restore, intentionally over-estimating how much HP they'd get from HD, etc.</p><p></p><p>I took essentially every possible assumption I could in favor of this explanation, and the math <em>still</em> come up unfavorably.</p><p></p><p></p><p>Not interested in engaging with you on this a fourth time in the same thread. I know where you stand. You know where I stand. It hasn't changed.</p><p></p><p></p><p>Whether there is or isn't isn't relevant. The point was the claim that</p><p>(1) Parties can acquire an amount of healing potions which make them <em>functionally</em> unlimited by level 5</p><p>(2) The listed quantity (30-ish) is in fact an amount that would make them functionally unlimited for most groups</p><p></p><p>I believe I have conclusively shown that neither of these statements is reasonable. The first cannot be assumed because of the explicit leeway the text gives, and the <em>initially</em> prohibitive cost. (Perhaps by level 8, I could accept it, but 5? No, sorry, don't accept that.) The second I have mathematically shown to be a <em>very</em> flawed assessment, despite making assumption after assumption in its favor.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9661672, member: 6790260"] Perhaps, perhaps not. The point was that I was low-balling the results, intentionally going for extremely [I]easy[/I] combats rather than brutally difficult (which everything I've ever seen about 5e indicates 90%+ of DMs favor brutally-difficult combats, both my personal experiences and what I read on this forum and elsewhere), intentionally under-estimating the amount of HP the PCs need to restore, intentionally over-estimating how much HP they'd get from HD, etc. I took essentially every possible assumption I could in favor of this explanation, and the math [I]still[/I] come up unfavorably. Not interested in engaging with you on this a fourth time in the same thread. I know where you stand. You know where I stand. It hasn't changed. Whether there is or isn't isn't relevant. The point was the claim that (1) Parties can acquire an amount of healing potions which make them [I]functionally[/I] unlimited by level 5 (2) The listed quantity (30-ish) is in fact an amount that would make them functionally unlimited for most groups I believe I have conclusively shown that neither of these statements is reasonable. The first cannot be assumed because of the explicit leeway the text gives, and the [I]initially[/I] prohibitive cost. (Perhaps by level 8, I could accept it, but 5? No, sorry, don't accept that.) The second I have mathematically shown to be a [I]very[/I] flawed assessment, despite making assumption after assumption in its favor. [/QUOTE]
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Can A Spell Caster Out Damage a Martial Consistently?
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