Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Can A Spell Caster Out Damage a Martial Consistently?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ECMO3" data-source="post: 9662591" data-attributes="member: 7030563"><p>No you can't. But I have been in many games where we run out of arrows or bolts or players that have those weapons and don't use them have to start handing them off to the archers.</p><p></p><p>Running out of potions of healing in tier 2 has happened, but it is rare.</p><p></p><p>The reason is your archers are using 2+ arrows ever turn in combat.</p><p></p><p></p><p></p><p>You need time, materials and proficiency to make them. I would agree the materials are ubiquitous, the time generally isn't available to make them in the quantity you need.</p><p></p><p></p><p></p><p>Potions of healing are in the adventuring gear section of the PHB. Further "often" would be well often as in the antonym of uncommon. So even if you are not going to allow them all the time what that bolded section means is it would be uncommon for potions not to be available in a town .... meaning the players can<strong><u> <em>often</em> </u></strong>buy them, which is the same thing I said and why I used the qualifier "generally" in my statement above. Not always, but often.</p><p> </p><p></p><p></p><p></p><p>Sures if for some reason they want to make common adventturing gear unavailable and throw roadblocks in front of their players to make 2nd wind more valuable as a healing option, but I don't think that is common practice as far as potions of healing go. I think they "often" are available at every town.</p><p></p><p>A DM could do the same with arrows if he wanted: Arrowheads are not commonly available so they can't be made or bought in quanitity. That way foghter-archers would be forced to melee. That way they could not get out of melee by just using tactical shift.</p><p></p><p>A DM could do either of these things, but why would they?</p><p></p><p></p><p></p><p><u><strong>Generally</strong></u> adventuring gear is available for purchase in quantity at towns. That is not always true (usually when there is a plot line limiting availability. But it is <strong><u>generally</u></strong> true with every one of the 50+ DMs I have played 5E with. </p><p></p><p>I have only played 2024 with a handful of DMs and 2024 is where the rules on potions changed dramatically and drove us to buying them in quantity. Prior to this I was not stocking them in quanity, so maybe this is something that will change because DMs don't like players getting so many, but I have not seen it yet.</p><p></p><p></p><p></p><p></p><p>So what does "often" mean for the DMs you play with? Does that mean you usually can't buy potions of healing?</p><p></p><p>Further what if you come to a city, or your home base is a city. Are they available then? Do you just not allow players to buy potions of healing specifically because you do not want them doing what I am talking about.</p><p></p><p>Finally we have bastions which can produce them in large quantity.</p><p></p><p>Now as I said you can put a stop to all this as a DM, but why would you?</p><p></p><p></p><p></p><p>Most published adventures will provide enough funds to do this.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9662591, member: 7030563"] No you can't. But I have been in many games where we run out of arrows or bolts or players that have those weapons and don't use them have to start handing them off to the archers. Running out of potions of healing in tier 2 has happened, but it is rare. The reason is your archers are using 2+ arrows ever turn in combat. You need time, materials and proficiency to make them. I would agree the materials are ubiquitous, the time generally isn't available to make them in the quantity you need. Potions of healing are in the adventuring gear section of the PHB. Further "often" would be well often as in the antonym of uncommon. So even if you are not going to allow them all the time what that bolded section means is it would be uncommon for potions not to be available in a town .... meaning the players can[B][U] [I]often[/I] [/U][/B]buy them, which is the same thing I said and why I used the qualifier "generally" in my statement above. Not always, but often. Sures if for some reason they want to make common adventturing gear unavailable and throw roadblocks in front of their players to make 2nd wind more valuable as a healing option, but I don't think that is common practice as far as potions of healing go. I think they "often" are available at every town. A DM could do the same with arrows if he wanted: Arrowheads are not commonly available so they can't be made or bought in quanitity. That way foghter-archers would be forced to melee. That way they could not get out of melee by just using tactical shift. A DM could do either of these things, but why would they? [U][B]Generally[/B][/U] adventuring gear is available for purchase in quantity at towns. That is not always true (usually when there is a plot line limiting availability. But it is [B][U]generally[/U][/B] true with every one of the 50+ DMs I have played 5E with. I have only played 2024 with a handful of DMs and 2024 is where the rules on potions changed dramatically and drove us to buying them in quantity. Prior to this I was not stocking them in quanity, so maybe this is something that will change because DMs don't like players getting so many, but I have not seen it yet. So what does "often" mean for the DMs you play with? Does that mean you usually can't buy potions of healing? Further what if you come to a city, or your home base is a city. Are they available then? Do you just not allow players to buy potions of healing specifically because you do not want them doing what I am talking about. Finally we have bastions which can produce them in large quantity. Now as I said you can put a stop to all this as a DM, but why would you? Most published adventures will provide enough funds to do this. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Can A Spell Caster Out Damage a Martial Consistently?
Top