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Can A Spell Caster Out Damage a Martial Consistently?
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<blockquote data-quote="ECMO3" data-source="post: 9663342" data-attributes="member: 7030563"><p>What rules? Can you cite that?</p><p></p><p>As an example, the Redbrand hideout in Lost Mine of Phandelver has 1151gp of loot in it, NOT counting magic items. Additionally it has probably around 5 potions of healing in that hideout alone.</p><p></p><p>You are typically doing that hideout at level 2.</p><p></p><p></p><p></p><p></p><p></p><p>Like I said if the DM is going to limit the adventuring gear in the PHB I can buy, that needs to come up in session 0.</p><p></p><p>Also I did not say I am buying 30 potions of healing at every town, I said I am leaving town with 30. That 30 includes those I bought earlier and did not yet use as well as any I find adventuring. IF you are playing 2024 there is no reason not to do this.</p><p></p><p>Also when you talk about "the deep end", the DMG you quoted says specifically common magic items are "often" available in town. That means they should frequently be available.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9663342, member: 7030563"] What rules? Can you cite that? As an example, the Redbrand hideout in Lost Mine of Phandelver has 1151gp of loot in it, NOT counting magic items. Additionally it has probably around 5 potions of healing in that hideout alone. You are typically doing that hideout at level 2. Like I said if the DM is going to limit the adventuring gear in the PHB I can buy, that needs to come up in session 0. Also I did not say I am buying 30 potions of healing at every town, I said I am leaving town with 30. That 30 includes those I bought earlier and did not yet use as well as any I find adventuring. IF you are playing 2024 there is no reason not to do this. Also when you talk about "the deep end", the DMG you quoted says specifically common magic items are "often" available in town. That means they should frequently be available. [/QUOTE]
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Can A Spell Caster Out Damage a Martial Consistently?
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