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*Dungeons & Dragons
Can A Spell Caster Out Damage a Martial Consistently?
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<blockquote data-quote="tetrasodium" data-source="post: 9663548" data-attributes="member: 93670"><p>No I am reading it, we disagree on a fundamental issue though. If one were to present a curve showing average games they would find a large number of the ones you describe as fairly typical games well into the upper fraction of that curve's upper fraction. The fact that your group felt the need that limits rings to no more than three per PC when three rings on a single PC is already well beyond the norm shows the expected plotting on that curve</p><p></p><p>You seem to be taking the phrase as a slight, it's simply descriptive & many of us enjoy both mmos as well. I have never once seen or heard a player at a table I ran sat at or sat near try to buy dozens of healing potions. In MMOs however it's the norm to have players be <em>expected </em>to stock up on consumables like that unless the inventory system makes doing so unrealistic. The pace of those "only 3" games sounds a lot closer to what is often seen in MMO gameplay than d&d where it's not uncommon for me to play in a game that runs for several months to a year or so yet never comes close to level 20, the games I <em>run </em>are even further from that point and regularly run for a year or more of weekly sessions but only have players reaching low to mid teens before calling things on that campaign*</p><p></p><p>It wasn't that many hours ago that I admitted to running a lot of AL games in the past, those two (sometimes 3) time a week sessions running AL are run using the various hardcover adventures, I'm quite familiar with the speed of leveling with the experience gained in those adventures & watched <a href="https://www.enworld.org/threads/5-5-and-making-the-game-easier-for-players-and-harder-for-dms.705122/page-39#post-9396051" target="_blank">multiple groups </a>advance through them even though I feel that it was still too fast. If you are playing with a GM who chooses to ignore the experience progression in order to fast forward through levels (like those 3 games) it's still an unusually fast rate of advancement even when done under the umbrella of "we are using milestone leveling"</p><p></p><p>ALL of that is not making your case for those games being well representative of average play. What it does instead is demonstrate just how far those games are outside the fat middle end of the curve. You might play with some groups where the gameplay is closer to an average game, but we never hear about them and you regularly bring up how some extreme outlier game isn't that unusual in a very specific way if you look at x & y but ignore all of the other unusual elements that have their own x & y technicality.</p><p></p><p>*Yes those campaigns are a statistical outlier & I 100% know that my posting history will show multiple posts outright opening with that sort of admission when bringing up those games to make a point .</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9663548, member: 93670"] No I am reading it, we disagree on a fundamental issue though. If one were to present a curve showing average games they would find a large number of the ones you describe as fairly typical games well into the upper fraction of that curve's upper fraction. The fact that your group felt the need that limits rings to no more than three per PC when three rings on a single PC is already well beyond the norm shows the expected plotting on that curve You seem to be taking the phrase as a slight, it's simply descriptive & many of us enjoy both mmos as well. I have never once seen or heard a player at a table I ran sat at or sat near try to buy dozens of healing potions. In MMOs however it's the norm to have players be [I]expected [/I]to stock up on consumables like that unless the inventory system makes doing so unrealistic. The pace of those "only 3" games sounds a lot closer to what is often seen in MMO gameplay than d&d where it's not uncommon for me to play in a game that runs for several months to a year or so yet never comes close to level 20, the games I [I]run [/I]are even further from that point and regularly run for a year or more of weekly sessions but only have players reaching low to mid teens before calling things on that campaign* It wasn't that many hours ago that I admitted to running a lot of AL games in the past, those two (sometimes 3) time a week sessions running AL are run using the various hardcover adventures, I'm quite familiar with the speed of leveling with the experience gained in those adventures & watched [URL='https://www.enworld.org/threads/5-5-and-making-the-game-easier-for-players-and-harder-for-dms.705122/page-39#post-9396051']multiple groups [/URL]advance through them even though I feel that it was still too fast. If you are playing with a GM who chooses to ignore the experience progression in order to fast forward through levels (like those 3 games) it's still an unusually fast rate of advancement even when done under the umbrella of "we are using milestone leveling" ALL of that is not making your case for those games being well representative of average play. What it does instead is demonstrate just how far those games are outside the fat middle end of the curve. You might play with some groups where the gameplay is closer to an average game, but we never hear about them and you regularly bring up how some extreme outlier game isn't that unusual in a very specific way if you look at x & y but ignore all of the other unusual elements that have their own x & y technicality. *Yes those campaigns are a statistical outlier & I 100% know that my posting history will show multiple posts outright opening with that sort of admission when bringing up those games to make a point . [/QUOTE]
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