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General Tabletop Discussion
*Dungeons & Dragons
Can A Spell Caster Out Damage a Martial Consistently?
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<blockquote data-quote="Maxperson" data-source="post: 9665746" data-attributes="member: 23751"><p>1) Don't assume that everyone runs adventure paths. A lot of DMs come up with their own adventures. </p><p>2) As I pointed out, by 5e RAW you are rarely able to just walk in and buy healing potions, and when you are, there are no guarantees that there will be as many as you want.</p><p></p><p>But rarely just available to purchase for gold. Plus, while the 5.5e DMG says are "often" in towns or cities, it also says, "If you allow characters to buy and sell magic items...," so being able to buy even common items isn't guaranteed by the rules.</p><p></p><p>I do agree with you here that if the DM is going to sell or not sell magic items, it should be brought up in session 0.</p><p></p><p>Sure, but as I mentioned, you seem to play in Monty Haul games, so of course your DMs wouldn't say that. I've played in many games where healing potions weren't even available at all a lot of the time we went looking.</p><p></p><p>Depends on the DM. I've experienced everything from a hard "Magic items aren't for sale" to two DMs who had magic marts and we could buy anything in a city. The vast majority, though, either said no items for sale or else it was highly limited if you could even find them.</p><p></p><p>Meh. Those threads are overblown. My players have never had any issues spending money on things. Their characters care about stuff, donate, build temples and other things, purchase land and homes in multiple cities they frequent and more. </p><p></p><p>People who have trouble spending money are those who in my opinion are unable/unwilling to think of cool things on their own and want the game to provide them with lists of things to spend gold on.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9665746, member: 23751"] 1) Don't assume that everyone runs adventure paths. A lot of DMs come up with their own adventures. 2) As I pointed out, by 5e RAW you are rarely able to just walk in and buy healing potions, and when you are, there are no guarantees that there will be as many as you want. But rarely just available to purchase for gold. Plus, while the 5.5e DMG says are "often" in towns or cities, it also says, "If you allow characters to buy and sell magic items...," so being able to buy even common items isn't guaranteed by the rules. I do agree with you here that if the DM is going to sell or not sell magic items, it should be brought up in session 0. Sure, but as I mentioned, you seem to play in Monty Haul games, so of course your DMs wouldn't say that. I've played in many games where healing potions weren't even available at all a lot of the time we went looking. Depends on the DM. I've experienced everything from a hard "Magic items aren't for sale" to two DMs who had magic marts and we could buy anything in a city. The vast majority, though, either said no items for sale or else it was highly limited if you could even find them. Meh. Those threads are overblown. My players have never had any issues spending money on things. Their characters care about stuff, donate, build temples and other things, purchase land and homes in multiple cities they frequent and more. People who have trouble spending money are those who in my opinion are unable/unwilling to think of cool things on their own and want the game to provide them with lists of things to spend gold on. [/QUOTE]
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Can A Spell Caster Out Damage a Martial Consistently?
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