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General Tabletop Discussion
*Dungeons & Dragons
Can A Spell Caster Out Damage a Martial Consistently?
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<blockquote data-quote="ECMO3" data-source="post: 9666820" data-attributes="member: 7030563"><p>Those are not the best items in the game. They are not even close to the best items in the game. This is what put us well over the 23 Rare items we should have had (about 40-50 total) though. Without these we would have been WAY below the DMG guidelines in both quality and number of magic items in the game.</p><p></p><p>These 40-ish rare items are not the best magic items in the game and even in those quantities, they don't match the quantities of better items we should have been "awarded" according to the DMG.</p><p></p><p>40 rare items + 10 very rare items + 1 Legendary item is NOT as good as 23 rare items +19 very rare items + 11 Legendary items and the latter is what the DMG says we should have been awarded.</p><p></p><p>Also a lot of them were not "awarded" at all although that distinction is admittedly a bit flakey.</p><p></p><p></p><p></p><p>As I said in terms of the "best magic items" it is FAR, FAR lower than the DMG would indicate a party should be awarded at level 20.</p><p></p><p>Claiming we <em>"cherry picked the best items" </em>is just flat wrong. We cherry picked what we were allowed to cherry pick from (in part due to inexperience with the 2024 rules) and in fact at games end we had far fewer of <em>"the best magic items"</em> than the DMG indicates we should have had.</p><p></p><p>Also this is WHY the DM implemented limits on the number of rings you can wear. This was a situation created because Rare items were purchasable in Waterdeep in the adventure, Rings of Resistance were rare items according to the DMG and they were no longer attunement.</p><p></p><p>Sure the DM could have changed his mind in game and said <em>"this is rediculous you can't purchase all those rings"</em> but we had already talked about magic items and he had already set down the rules. He came up with a creative fix to this specific problem for future games.</p><p></p><p>Regardless of how common it is, what would have been completely wrong would be to tell players: <em>"you can buy up to rare items" </em>then when they do you change their mind because it makes them too powerful due to your first time playing with rule changes.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9666820, member: 7030563"] Those are not the best items in the game. They are not even close to the best items in the game. This is what put us well over the 23 Rare items we should have had (about 40-50 total) though. Without these we would have been WAY below the DMG guidelines in both quality and number of magic items in the game. These 40-ish rare items are not the best magic items in the game and even in those quantities, they don't match the quantities of better items we should have been "awarded" according to the DMG. 40 rare items + 10 very rare items + 1 Legendary item is NOT as good as 23 rare items +19 very rare items + 11 Legendary items and the latter is what the DMG says we should have been awarded. Also a lot of them were not "awarded" at all although that distinction is admittedly a bit flakey. As I said in terms of the "best magic items" it is FAR, FAR lower than the DMG would indicate a party should be awarded at level 20. Claiming we [I]"cherry picked the best items" [/I]is just flat wrong. We cherry picked what we were allowed to cherry pick from (in part due to inexperience with the 2024 rules) and in fact at games end we had far fewer of [I]"the best magic items"[/I] than the DMG indicates we should have had. Also this is WHY the DM implemented limits on the number of rings you can wear. This was a situation created because Rare items were purchasable in Waterdeep in the adventure, Rings of Resistance were rare items according to the DMG and they were no longer attunement. Sure the DM could have changed his mind in game and said [I]"this is rediculous you can't purchase all those rings"[/I] but we had already talked about magic items and he had already set down the rules. He came up with a creative fix to this specific problem for future games. Regardless of how common it is, what would have been completely wrong would be to tell players: [I]"you can buy up to rare items" [/I]then when they do you change their mind because it makes them too powerful due to your first time playing with rule changes. [/QUOTE]
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Can A Spell Caster Out Damage a Martial Consistently?
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