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Can a world overrun by dragons survive?
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<blockquote data-quote="greywulf" data-source="post: 2297430" data-attributes="member: 4285"><p>Love the idea, especially if you throw enough twists in to make it clear that dragons aren't just your usual uber-powerful foe. Something like:</p><p></p><p>- Sorcerers, being the spies and agents of Dragons, are either hated and reviled, or would act as the "Inquisitors" for a dragon-centred religion</p><p></p><p>- Dragon Disciples would be an aspiration for almost every class, and would probably need breaking into multiple PrCs - I imagine a Black Dragon Disciple would be a very different beastie (with different requirements) to a Gold Dragon Disciple</p><p></p><p>- Dragons would control trade. Merchant dragons are something I've used in a campaign before, and work very well even at quite low levels. The PCs freak when they discover that the trade caravan they're protecting is owned by a Blue, and it's being taken through a Red's trade zone.</p><p></p><p>- Still on trade, bartering would be the name of the game for the "common" races - all gold and gems would be state (ie, dragon) controlled.</p><p></p><p>- Dragon Eggs. Forget gems - these beauties are the major currency. Just one single gold dragon egg could be fought over and covetted by both good and evil factions for their own nefarious reasons</p><p></p><p>- Playing a party of dragons would be fun, and possible (using the rules in Savage Species) to play all the way from low to epic level. You'd need a good reason to get all of those different colours and chromes to work together though <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I bag the Red Dragon barbarian!</p><p></p><p>- Lots more arial combat. Dragons think in 3d and certainly won't be limited to flat surface combat. This will also affect architecture too - no low-slung buildings. Think tall, narrow spires, vertical dungeons and huge plateaus</p><p></p><p>- Expect a lot of regional variations for the core races, similar in type to the dragons themselves. I'd expect Red Elves and Gold Elves to hate each other, and White Dwarves to live in the snow capped wastes while the Green Halflings toil in the swamps.</p><p></p><p>In other words, sound like a great idea - run with it!</p></blockquote><p></p>
[QUOTE="greywulf, post: 2297430, member: 4285"] Love the idea, especially if you throw enough twists in to make it clear that dragons aren't just your usual uber-powerful foe. Something like: - Sorcerers, being the spies and agents of Dragons, are either hated and reviled, or would act as the "Inquisitors" for a dragon-centred religion - Dragon Disciples would be an aspiration for almost every class, and would probably need breaking into multiple PrCs - I imagine a Black Dragon Disciple would be a very different beastie (with different requirements) to a Gold Dragon Disciple - Dragons would control trade. Merchant dragons are something I've used in a campaign before, and work very well even at quite low levels. The PCs freak when they discover that the trade caravan they're protecting is owned by a Blue, and it's being taken through a Red's trade zone. - Still on trade, bartering would be the name of the game for the "common" races - all gold and gems would be state (ie, dragon) controlled. - Dragon Eggs. Forget gems - these beauties are the major currency. Just one single gold dragon egg could be fought over and covetted by both good and evil factions for their own nefarious reasons - Playing a party of dragons would be fun, and possible (using the rules in Savage Species) to play all the way from low to epic level. You'd need a good reason to get all of those different colours and chromes to work together though :) I bag the Red Dragon barbarian! - Lots more arial combat. Dragons think in 3d and certainly won't be limited to flat surface combat. This will also affect architecture too - no low-slung buildings. Think tall, narrow spires, vertical dungeons and huge plateaus - Expect a lot of regional variations for the core races, similar in type to the dragons themselves. I'd expect Red Elves and Gold Elves to hate each other, and White Dwarves to live in the snow capped wastes while the Green Halflings toil in the swamps. In other words, sound like a great idea - run with it! [/QUOTE]
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