So, I've been tossing this idea for a campaign back and forth in my head for a little while now.
Every game I've ever played in, and every game I've ever run, has had dragons as epic forces of Good/Evil, that dwarfed the power of mere mortals. Up until about 15th level or so, an encounter with a dragon was one where you considered yourself lucky to escape alive, never mind actually defeating it.
What would a campaign be like where the main enemy was dragons? Since dragons’ age categories scale through just about all experience levels, PCs could be fighting them almost exclusively from the beginning of their careers. Assume that Dragons are prolific enough that wyrmlings are a dime a dozen, even if they get progressively rarer as they go up in age category. The dragons have their own servitor races; the kobolds, the Lizardfolk, troglodytes…all the reptilian humanoids. Could you build a game around that? What would be the consequences of such a setting on plain vanilla D&D? It completely destroys the image of dragons being epic adversaries, for one thing.
Or does it? If you spend your entire adventuring career fighting a particular Great Wyrm's hellish spawn, couldn't an encounter with the Mother herself be pretty Epic?
If any of this inspires some crazy ideas, let me hear 'em. Help me build up the details of this world...
Every game I've ever played in, and every game I've ever run, has had dragons as epic forces of Good/Evil, that dwarfed the power of mere mortals. Up until about 15th level or so, an encounter with a dragon was one where you considered yourself lucky to escape alive, never mind actually defeating it.
What would a campaign be like where the main enemy was dragons? Since dragons’ age categories scale through just about all experience levels, PCs could be fighting them almost exclusively from the beginning of their careers. Assume that Dragons are prolific enough that wyrmlings are a dime a dozen, even if they get progressively rarer as they go up in age category. The dragons have their own servitor races; the kobolds, the Lizardfolk, troglodytes…all the reptilian humanoids. Could you build a game around that? What would be the consequences of such a setting on plain vanilla D&D? It completely destroys the image of dragons being epic adversaries, for one thing.
Or does it? If you spend your entire adventuring career fighting a particular Great Wyrm's hellish spawn, couldn't an encounter with the Mother herself be pretty Epic?
If any of this inspires some crazy ideas, let me hear 'em. Help me build up the details of this world...