azmodean said:Just a few ideas, more crunch than story wise:
1. Get used to the half-dragon template, you could get a lot of mileage out of it.
Hmm..half-dragon guard dogs. That would make it a lot easier for Joe dirt-farmer to hold off an invasion of Green wyrmlings. Or half-dragon humans that act as the dragon's agents in human territories. These could be the guys who run the Great Wyrm's trade cartels. I think I should definitely learn to love the half-dragon template...
azmodean said:2. If you don't like the idea of "orphan wyrmlings" you can see about creating other draconic creatures at the lower levels, both the half-dragons as mentioned, wyvern-like creatures, and other monsters with their descriptions shifted to be draconic. (for example, with just a slight change in description, an arrowhawk makes a great draconic monster)
Good suggestion. I do kind of like the "orphan wyrmlings" idea, though.
azmodean said:3. Pick up the draconimicron if you don't have it already, heck, get it even if you don't run this campaign.
Well, yeah. It is a pretty, pretty book.