Quickleaf
Legend
So the new playtest packet gave us encounter XP budgets that I thought I'd try out. I started by looking at the dark cultists. And... the weakest of the set (dark acolyte) is worth the most XP?
I figure this has to be a typo, so I looked at other monsters to try to figure out if the acolyte is too high or the others are too low, but the monster other XP values are so inconsistent that I can't make heads or tails of them.
Anybody got if figured out?
No, I don't understand the maths behind the XP valuation, but I can make an observation. A level 1 creature like the goblin deals an average of 6.5 damage (and is worth 120 XP), whereas a centipede or kobold deals about 1 damage on average (and is worth 70 XP). So whether the creature is a striker (to use the 4e term) or not seems to have some bearing on a monsters XP value.
But then you look at a human commoner who has 4 hit points versus the goblin's 3, and deals 2.5 average damage versus the goblin's 1.5......and somehow the human commoner is worth only 50 XP compared to the goblin's 70 XP. Weird. Not that I'd expect players to go around killing peasants, but I agree that the XP system appears to be more art than science at this stage.