reapersaurus
Explorer
The You Bastard! forum is truly amazing.
It is the 3rd most-posted Forum, with the In-Character Forum right behind it.
It looks amazing (and a lot of fun), but for the life of me I don't understand it.
There is a hell of a lot of work and care and creativity being done with that "game", yet as far as I can tell, it is all centered around a random move generator.
How is there any strategy or personal control over the outcome of the "battle"?
And there looks to be an absolutely mind-boggling amount of other stuff with each character. (Items, levels, etc)
What do some of you non-YB players think of what it has grown to ?
Do you understand it?
Just think - ahile ago, me and others had to fight to get YB! its own Forum.
It's funny to think how unbelievably crowded the In-Character Forum would have become if YB had stayed there.
(Over 40,000 combined posts almost rivals the D&D Rules Forum, and is over a 3rd of General Discussion.)
This discussion might be Meta territory, but it just doesn't feel right sequestering it there.
As a footnote, I think it's really amazing how much gaming creativity there is going on these boards, between the YB! Forum and the In-CharacterForum.
Of special note is the Indutrial Revolution campaign in IC.
Edena and all the others really did something special with that.
I never COULD understand it, why you'd go to all that effort for in essence is just one guy's personal "rulings", or interpretations, but it sure is a strong gaming experience it looked like, and I salute anything that gets gamer's creative juices flowing.
As another footnote, it's great to see the In-Character Forum going so strong, what with so many games dying, but others have sprouted and flourished.
It's just really too bad the grand-daddy of them all, The Iconic Adventure, is left without a GM.
R.I.P. PirateCat.
You spawned a Very Good Thing.
It is the 3rd most-posted Forum, with the In-Character Forum right behind it.
It looks amazing (and a lot of fun), but for the life of me I don't understand it.
There is a hell of a lot of work and care and creativity being done with that "game", yet as far as I can tell, it is all centered around a random move generator.
How is there any strategy or personal control over the outcome of the "battle"?
And there looks to be an absolutely mind-boggling amount of other stuff with each character. (Items, levels, etc)
What do some of you non-YB players think of what it has grown to ?
Do you understand it?
Just think - ahile ago, me and others had to fight to get YB! its own Forum.
It's funny to think how unbelievably crowded the In-Character Forum would have become if YB had stayed there.
(Over 40,000 combined posts almost rivals the D&D Rules Forum, and is over a 3rd of General Discussion.)
This discussion might be Meta territory, but it just doesn't feel right sequestering it there.
As a footnote, I think it's really amazing how much gaming creativity there is going on these boards, between the YB! Forum and the In-CharacterForum.
Of special note is the Indutrial Revolution campaign in IC.
Edena and all the others really did something special with that.
I never COULD understand it, why you'd go to all that effort for in essence is just one guy's personal "rulings", or interpretations, but it sure is a strong gaming experience it looked like, and I salute anything that gets gamer's creative juices flowing.
As another footnote, it's great to see the In-Character Forum going so strong, what with so many games dying, but others have sprouted and flourished.
It's just really too bad the grand-daddy of them all, The Iconic Adventure, is left without a GM.
R.I.P. PirateCat.
You spawned a Very Good Thing.
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