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5E Can Gentle Repose extend the timelimit for Revivify?

Stalker0

Adventurer
Gentle Repose extends the duration for spells like raise dead. Revivify is similar to those spells, but does have a few differences. Do you allow the same effect to occur on that spell?
 

dnd4vr

Explorer
We have played that is Gentle Repose does allow Revivify to be used up to 10 day later, but the Gentle Repose MUST then be cast within 1 minute of the creature's death. Otherwise, too much time has lapsed for Revivify to be effective. That's our interpretation, anyway.
 

BlivetWidget

Villager
That's well within the spell's purview, IMHO. The wording used ("...extends the time limit on raising the target from the dead") is so nonspecific that trying to prevent its use in that manner seems like an untenable position.

We have played that is Gentle Repose does allow Revivify to be used up to 10 day later, but the Gentle Repose MUST then be cast within 1 minute of the creature's death. Otherwise, too much time has lapsed for Revivify to be effective. That's our interpretation, anyway.
I think that goes without saying for all of the dead-raising spells: you have to keep in mind the
dead-raising spell's original time limit. Gentle Repose doesn't turn back the clock, it keeps it from ticking.
 
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Oofta

Title? I don't need no stinkin' title.
Personally I wouldn't allow it because revivify just stops the body from decaying. In my world it's difficult to raise dead, revivify works because the spirit has not moved on yet. Once the soul has started it's journey, it takes a lot to get it back. I guess if it ever came up I'd have to make an official ruling since it also affects raise dead.

I've always viewed it as extending the Raise Dead spell because it specifically states that it doesn't restore lost limbs. If too much time has gone by, there's too much decomposition of the body to restore life.
 

Maxperson

Orcus on an on Day
We have played that is Gentle Repose does allow Revivify to be used up to 10 day later, but the Gentle Repose MUST then be cast within 1 minute of the creature's death. Otherwise, too much time has lapsed for Revivify to be effective. That's our interpretation, anyway.
That seems very reasonable to me.
 

Maxperson

Orcus on an on Day
Personally I wouldn't allow it because revivify just stops the body from decaying. In my world it's difficult to raise dead, revivify works because the spirit has not moved on yet. Once the soul has started it's journey, it takes a lot to get it back. I guess if it ever came up I'd have to make an official ruling since it also affects raise dead.

I've always viewed it as extending the Raise Dead spell because it specifically states that it doesn't restore lost limbs. If too much time has gone by, there's too much decomposition of the body to restore life.
That seems reasonable, too.
 
As much as it would help in our current campaign, I just can’t let it work that way based on the cosmological dynamics as I understand them. Raise dead (and its higher level corollaries) retrieves the soul from the afterlife, etc. The 5e DMG explains it, and I flesh it out with 2e Planescape material. Revivify is more like a magical CPR. The soul hasn’t reached its destination. This interpretation is supported by the fact that revivify has no requirement that the soul be “free and willing” to return. You don’t get that choice with revivify, because it’s stopping your soul from passing on in the first place.

I wouldn’t have a problem with a DM who was using different cosmological assumptions to run it differently, but going by the the implied metaphysics (spell descriptions and DMG elaboration), I think it’s the weaker conceptual argument to let it work, even if a strict reading wouldn’t prohibit it.
 

Stalker0

Adventurer
That could work metaphysically, but I’d probably still not go with it because it makes it easier than I’d like to come back from the dead.
You also get into some interesting sticky wicket scenarios with that one. That means with a 2nd level spell a cleric can effectively "trap souls" for long periods of time. Which depending on your cosmology could be very problematic.
 

Harzel

Explorer
Personally I wouldn't allow it because revivify just stops the body from decaying. In my world it's difficult to raise dead, revivify works because the spirit has not moved on yet. Once the soul has started it's journey, it takes a lot to get it back. I guess if it ever came up I'd have to make an official ruling since it also affects raise dead.

I've always viewed it as extending the Raise Dead spell because it specifically states that it doesn't restore lost limbs. If too much time has gone by, there's too much decomposition of the body to restore life.
You seem to be neglecting one word in the spell description. (I'm assuming you meant Gentle Repose when you typed revivify.)

PHB said:
You touch a corpse or other remains. For the duration, the target is protected from decay and can't become undead.

The spell also effectively extends the time limit on raising the target from the dead, since days spent under the influence of this spell don't count against the time limit of spells such as raise dead.
To me, "also" indicates that the time extension is in addition to the effects in the first paragraph, not a consequence of them. So my reading would be that Gentle Repose does whatever is necessary to grant the time extension, including keeping the soul from moving on if that's what you think Revivify requires. I suppose you could argue that Revivify is not included in the set of spells "such as Raise Dead" but that seems to me to require dragging in a lot of reasoning that goes beyond a plain reading of the spell descriptions.

All that said, adjusting spells that bring the dead back to life to fit your cosmology seems like a pretty reasonable thing to do (with the usual caveat that everybody knows about it upfront).

If one wanted to split the baby, Gentle Repose could grant a shorter extension for Revivify than it does for other spells that bring the dead back to life - maybe 1 day instead of 10.
 

Dausuul

Legend
We have played that is Gentle Repose does allow Revivify to be used up to 10 day later, but the Gentle Repose MUST then be cast within 1 minute of the creature's death. Otherwise, too much time has lapsed for Revivify to be effective. That's our interpretation, anyway.
Agreed, that would be my interpretation as well. Gentle repose can stop the clock but not turn it back.
 

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