I think that goes without saying for all of the dead-raising spells: you have to keep in mind the dead-raising spell's original time limit. Gentle Repose doesn't turn back the clock, it keeps it from ticking.We have played that is Gentle Repose does allow Revivify to be used up to 10 day later, but the Gentle Repose MUST then be cast within 1 minute of the creature's death. Otherwise, too much time has lapsed for Revivify to be effective. That's our interpretation, anyway.
That seems very reasonable to me.We have played that is Gentle Repose does allow Revivify to be used up to 10 day later, but the Gentle Repose MUST then be cast within 1 minute of the creature's death. Otherwise, too much time has lapsed for Revivify to be effective. That's our interpretation, anyway.
That seems reasonable, too.Personally I wouldn't allow it because revivify just stops the body from decaying. In my world it's difficult to raise dead, revivify works because the spirit has not moved on yet. Once the soul has started it's journey, it takes a lot to get it back. I guess if it ever came up I'd have to make an official ruling since it also affects raise dead.
I've always viewed it as extending the Raise Dead spell because it specifically states that it doesn't restore lost limbs. If too much time has gone by, there's too much decomposition of the body to restore life.
I would interpret "working" the same way [MENTION=6987520]dnd4vr[/MENTION] does.Q: does gentle repose work with revivify?
A: Gentle repose works with revivify
That could work metaphysically, but I’d probably still not go with it because it makes it easier than I’d like to come back from the dead.Why not assume that gentle repose keeps the soul nearby? Explains why they can’t become undead.
You also get into some interesting sticky wicket scenarios with that one. That means with a 2nd level spell a cleric can effectively "trap souls" for long periods of time. Which depending on your cosmology could be very problematic.That could work metaphysically, but I’d probably still not go with it because it makes it easier than I’d like to come back from the dead.
You seem to be neglecting one word in the spell description. (I'm assuming you meant Gentle Repose when you typed revivify.)Personally I wouldn't allow it because revivify just stops the body from decaying. In my world it's difficult to raise dead, revivify works because the spirit has not moved on yet. Once the soul has started it's journey, it takes a lot to get it back. I guess if it ever came up I'd have to make an official ruling since it also affects raise dead.
I've always viewed it as extending the Raise Dead spell because it specifically states that it doesn't restore lost limbs. If too much time has gone by, there's too much decomposition of the body to restore life.
To me, "also" indicates that the time extension is in addition to the effects in the first paragraph, not a consequence of them. So my reading would be that Gentle Repose does whatever is necessary to grant the time extension, including keeping the soul from moving on if that's what you think Revivify requires. I suppose you could argue that Revivify is not included in the set of spells "such as Raise Dead" but that seems to me to require dragging in a lot of reasoning that goes beyond a plain reading of the spell descriptions.PHB said:You touch a corpse or other remains. For the duration, the target is protected from decay and can't become undead.
The spell also effectively extends the time limit on raising the target from the dead, since days spent under the influence of this spell don't count against the time limit of spells such as raise dead.
Agreed, that would be my interpretation as well. Gentle repose can stop the clock but not turn it back.We have played that is Gentle Repose does allow Revivify to be used up to 10 day later, but the Gentle Repose MUST then be cast within 1 minute of the creature's death. Otherwise, too much time has lapsed for Revivify to be effective. That's our interpretation, anyway.