Can I have my golem accept boosty spells?

I'm sure a Golem could wear armor or use weapons, even magic ones (caryathid columns do), though I would force the character to find large or huge equipment for golems larger than flesh golems, and not allow stuff that could be used by a typical character (like the boots your half orc barbarian sells to the gnome fighter).

I would not allow them to use wondrous items as I would reason that their incredible magic immunity would prevent passive use items (like boots of elvenkind), or their intellect would preclude the ability to use commands (like boots of teleportation).
 

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mvincent said:
From the 3.5 FAQ (if desired):
"Note that a golem cannot voluntarily lower its magic
immunity so that it can receive a harmless spell, but a golem’s
magic immunity does not extend to magic the golem uses on
itself (just as spell resistance doesn’t apply to such effects). A
golem can make use of any magic item that works continuously
or is use activated (provided whoever commands the golem is
on hand to put the item on the golem or order the golem to pick
it up). Being mindless, a golem cannot use any item activated
by command, spell, or spell completion."
If that's not enough, just read the MM 3 glossary:

Immunity: A creature that has immunity to an effect is never harmed (or helped) by that effect. A creature cannot suppress an immunity in order to receive a beneficial effect.
 

And I imagine since it has no intelligence if I but a headband of intellect on it it won't raise it's intelligence to 2.

Ah well.

Thanks for the input, time to change plans.
 

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