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can i use essentials with my 4e group?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6230728" data-attributes="member: 82106"><p>Some people just swallowed the "must start with a 20 or its garbage" theory. There are of course many builds you can point to that are more optimal with a 20 prime, but and 18 will always do fine. What the 4e designers really hit was the realization that players want effective characters, but they are usually at least or more concerned with character concept in most cases. If the differences between optimal and "fits with my character concept, otherwise picking from the better choices" is not much then players will not worry about it a whole lot (aside from the guys that will crunch every number and min/max everything no matter what). I thought 4e hit that spot really well. You can stray pretty far from optimum and not be really harshly punished for it. 3.x's problem was it just wasn't that way. There were a lot of possible variations, but a few of them were vastly better, so it was really tempting to play close to the few best concepts. Even Essentials simple classes still allow for several effective build paths for each class, and some de-optimizing won't kill you.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6230728, member: 82106"] Some people just swallowed the "must start with a 20 or its garbage" theory. There are of course many builds you can point to that are more optimal with a 20 prime, but and 18 will always do fine. What the 4e designers really hit was the realization that players want effective characters, but they are usually at least or more concerned with character concept in most cases. If the differences between optimal and "fits with my character concept, otherwise picking from the better choices" is not much then players will not worry about it a whole lot (aside from the guys that will crunch every number and min/max everything no matter what). I thought 4e hit that spot really well. You can stray pretty far from optimum and not be really harshly punished for it. 3.x's problem was it just wasn't that way. There were a lot of possible variations, but a few of them were vastly better, so it was really tempting to play close to the few best concepts. Even Essentials simple classes still allow for several effective build paths for each class, and some de-optimizing won't kill you. [/QUOTE]
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