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General Tabletop Discussion
*Pathfinder & Starfinder
can monsters use second wind?
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<blockquote data-quote="ryryguy" data-source="post: 4355633" data-attributes="member: 64945"><p>I know monsters do have healing surges - isn't it 1 for regular, 2 for elites, 3 for solos? I don't recall where this is stated but I'm pretty sure... I think it also said a monster's healing surges generally aren't relevant.</p><p> </p><p>I assumed this was due to a couple of things. Monsters are generally supposed to lose to PC's, so having them heal all the time does not add to the fun. Unlike PC's, they generally don't have powers that activate their own or their allies healing surges. Besides, the PC's have so many more surges and healing powers that it's not a winning strategy for the monsters to get into a "heal off" with the PC's.</p><p> </p><p>So. With all that in mind, I figured that monsters would generally not use a second wind action not because they can't, but just because it's suboptimal/less fun.</p><p> </p><p>But I just saw that the Sphinx has second wind called out as a specific power. If second wind actually is universally available to monsters, why would it be given explicitly to the Sphinx? Can monsters actually <em>not</em> use second wind unless specifically allowed?</p><p> </p><p>PS - I saw also that outside the Sphinx's stat block there's something about giving the Sphinx a second use of its second wind if the PC's don't solve its riddle. I don't think that's relevant because it could work exactly the same way if all monsters could use second wind as usual - it'd just be an exception to the general rule rather than an exception to a specific Sphinx-only power.</p></blockquote><p></p>
[QUOTE="ryryguy, post: 4355633, member: 64945"] I know monsters do have healing surges - isn't it 1 for regular, 2 for elites, 3 for solos? I don't recall where this is stated but I'm pretty sure... I think it also said a monster's healing surges generally aren't relevant. I assumed this was due to a couple of things. Monsters are generally supposed to lose to PC's, so having them heal all the time does not add to the fun. Unlike PC's, they generally don't have powers that activate their own or their allies healing surges. Besides, the PC's have so many more surges and healing powers that it's not a winning strategy for the monsters to get into a "heal off" with the PC's. So. With all that in mind, I figured that monsters would generally not use a second wind action not because they can't, but just because it's suboptimal/less fun. But I just saw that the Sphinx has second wind called out as a specific power. If second wind actually is universally available to monsters, why would it be given explicitly to the Sphinx? Can monsters actually [I]not[/I] use second wind unless specifically allowed? PS - I saw also that outside the Sphinx's stat block there's something about giving the Sphinx a second use of its second wind if the PC's don't solve its riddle. I don't think that's relevant because it could work exactly the same way if all monsters could use second wind as usual - it'd just be an exception to the general rule rather than an exception to a specific Sphinx-only power. [/QUOTE]
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