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"Can my spouse play for an evening?"
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<blockquote data-quote="jimmifett" data-source="post: 5205890" data-attributes="member: 55006"><p>If a spouse wants to play, let them.</p><p> </p><p>Some guidelines however:</p><p>Play a fun one shot adventure so the main campaign isn't disrupted while she decides if she likes the game.</p><p> </p><p>Let the others know in advance to have a new character ready, or provide some pre-gens for the group to keep things simple.</p><p> </p><p>Do NOT play a one on one session ahead of time to brief her on the rules. Spouse wants to play to see what you are doing and have social interaction. One on One may bore her/make her feel babied which might put her off the whole idea.</p><p> </p><p>If playing 4E, use a highlighter on her charsheet/power cards, highlighting the keywords, such as range, attack roll, damage, trained skills and defenses.</p><p> </p><p>Have a pre-written paragraph backstory for each pregen so she can select one that she likes.</p><p> </p><p>Have her pick out a set of her own dice. This buys potential long term commitment once money is spent and she has something of her own.</p><p> </p><p>If playing 3.x, prepackage spell using chars with thier spell selections.</p><p> </p><p>For the love of Bahamut and Bacon, do not let anyone at the table dictate to her what to do for her turn. The DM should ask her "What would you like to do?" and then offer a couple of ideas to accomplish what she wants. If the players need her to perform an action, they should roleplay thier characters requesting that action on thier own turn: "I peek around the corner briefly, and then tell Lady Darkmagic that the unsuspecting kobolds are bunched together perfectly for her Fireball. If she wants, I can wait until she rains down her fury and then I can run in swinging with my axe as they burn to end their pathetic lives." Now she has the choice of taking experienced player advise, or coming up with her own idea and feels part of the group.</p><p> </p><p>Essentially, remove all the prep work so when she sits down she can jump right in and not be overwhelmed with character creation. People who aren't used to DnD are usually used to board games that get started quickly. If she likes playing, then you can go over character creation and let her create her own from scratch afterwards.</p></blockquote><p></p>
[QUOTE="jimmifett, post: 5205890, member: 55006"] If a spouse wants to play, let them. Some guidelines however: Play a fun one shot adventure so the main campaign isn't disrupted while she decides if she likes the game. Let the others know in advance to have a new character ready, or provide some pre-gens for the group to keep things simple. Do NOT play a one on one session ahead of time to brief her on the rules. Spouse wants to play to see what you are doing and have social interaction. One on One may bore her/make her feel babied which might put her off the whole idea. If playing 4E, use a highlighter on her charsheet/power cards, highlighting the keywords, such as range, attack roll, damage, trained skills and defenses. Have a pre-written paragraph backstory for each pregen so she can select one that she likes. Have her pick out a set of her own dice. This buys potential long term commitment once money is spent and she has something of her own. If playing 3.x, prepackage spell using chars with thier spell selections. For the love of Bahamut and Bacon, do not let anyone at the table dictate to her what to do for her turn. The DM should ask her "What would you like to do?" and then offer a couple of ideas to accomplish what she wants. If the players need her to perform an action, they should roleplay thier characters requesting that action on thier own turn: "I peek around the corner briefly, and then tell Lady Darkmagic that the unsuspecting kobolds are bunched together perfectly for her Fireball. If she wants, I can wait until she rains down her fury and then I can run in swinging with my axe as they burn to end their pathetic lives." Now she has the choice of taking experienced player advise, or coming up with her own idea and feels part of the group. Essentially, remove all the prep work so when she sits down she can jump right in and not be overwhelmed with character creation. People who aren't used to DnD are usually used to board games that get started quickly. If she likes playing, then you can go over character creation and let her create her own from scratch afterwards. [/QUOTE]
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