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"Can my spouse play for an evening?"
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<blockquote data-quote="Wik" data-source="post: 5206012" data-attributes="member: 40177"><p>While I like the idea of a side game, it can be a sort of bad way to introduce a player - "Okay, guys, I know we all want to see what happens in the dungeons of awesomesauce, but Jim's wife here - SASHA - wants to play. And it'd be hard to introduce her into the plot, so you're all first level. *sigh* "</p><p></p><p>What I'd suggest instead is working "sasha" into the current plot as a side character. After all, presumably if Sasha likes the game, she's gonna need to figure out your plot anyways, so may as well get her hooked on your crazy plot now.</p><p></p><p>Just make up a companion character, or an equivalent to edition version - something easy to run, at a comparable power level to everyone else. Be prepared for a slower game, but the big point is to just let her watch the game dynamic. I'd steer away from making her the focus of the game - a lot of people feel "stupid" when the focus is on them and they don't know what to do. It's better to just let the player be a fly on the wall, able to participate when they're comfortable enough to do so. </p><p></p><p>The goal is to get the feet wet, and take it from there. And if they don't want to play next time around, don't take it personally... just kill of Sasha's character next time around. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>At our table, every player's SO has a standing invitation at our table. It doesn't come up often, but when it does, we're ready for it.</p></blockquote><p></p>
[QUOTE="Wik, post: 5206012, member: 40177"] While I like the idea of a side game, it can be a sort of bad way to introduce a player - "Okay, guys, I know we all want to see what happens in the dungeons of awesomesauce, but Jim's wife here - SASHA - wants to play. And it'd be hard to introduce her into the plot, so you're all first level. *sigh* " What I'd suggest instead is working "sasha" into the current plot as a side character. After all, presumably if Sasha likes the game, she's gonna need to figure out your plot anyways, so may as well get her hooked on your crazy plot now. Just make up a companion character, or an equivalent to edition version - something easy to run, at a comparable power level to everyone else. Be prepared for a slower game, but the big point is to just let her watch the game dynamic. I'd steer away from making her the focus of the game - a lot of people feel "stupid" when the focus is on them and they don't know what to do. It's better to just let the player be a fly on the wall, able to participate when they're comfortable enough to do so. The goal is to get the feet wet, and take it from there. And if they don't want to play next time around, don't take it personally... just kill of Sasha's character next time around. :) At our table, every player's SO has a standing invitation at our table. It doesn't come up often, but when it does, we're ready for it. [/QUOTE]
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