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"Can my spouse play for an evening?"
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<blockquote data-quote="Wolf1066" data-source="post: 5206459" data-attributes="member: 88680"><p>A player in a game I was involved in asked our DM if his girlfriend could sit in on a game. The DM agreed, the girlfriend sat in on the game, really enjoyed it, joined the game properly and became an enthusiastic and well-liked player.</p><p></p><p>Her boyfriend, however, was actually quite a prat and his behaviour was getting more and more annoying to the DM and the original members of the party.</p><p></p><p>In the end, the DM approached the player's girlfriend and said "I like you and have no problem with you. Would you still consider playing if I killed off your boyfriend's character and kicked him out of the game?"</p><p></p><p>The girlfriend said she would be happy to continue playing and she was sick of his behaviour - both in and out of game - herself.</p><p></p><p>So the player's character got crunched, player was told he wasn't welcome, he stormed off, girlfriend continued playing.</p><p></p><p>She also dumped him within a couple of days as well.</p><p></p><p>So, these situations can go all sorts of ways.</p><p></p><p>When I've been asked if a person can try out the game, I usually run a one-off "alternative universe" scenario - players use their regular characters (with the addition of the newcomer) in a short scenario wherein things can be tried out by the newcomer and whatever happens does not count in the proper game/campaign. It's an "alternative universe" or "dream sequence". If the person then wants to join the proper game a character can be generated properly and some form of plausible entry point worked out.</p><p></p><p>If the newcomer doesn't want to continue playing, the normal game story resumes at the next session starring the usual suspects, as if the little interlude never occurred.</p></blockquote><p></p>
[QUOTE="Wolf1066, post: 5206459, member: 88680"] A player in a game I was involved in asked our DM if his girlfriend could sit in on a game. The DM agreed, the girlfriend sat in on the game, really enjoyed it, joined the game properly and became an enthusiastic and well-liked player. Her boyfriend, however, was actually quite a prat and his behaviour was getting more and more annoying to the DM and the original members of the party. In the end, the DM approached the player's girlfriend and said "I like you and have no problem with you. Would you still consider playing if I killed off your boyfriend's character and kicked him out of the game?" The girlfriend said she would be happy to continue playing and she was sick of his behaviour - both in and out of game - herself. So the player's character got crunched, player was told he wasn't welcome, he stormed off, girlfriend continued playing. She also dumped him within a couple of days as well. So, these situations can go all sorts of ways. When I've been asked if a person can try out the game, I usually run a one-off "alternative universe" scenario - players use their regular characters (with the addition of the newcomer) in a short scenario wherein things can be tried out by the newcomer and whatever happens does not count in the proper game/campaign. It's an "alternative universe" or "dream sequence". If the person then wants to join the proper game a character can be generated properly and some form of plausible entry point worked out. If the newcomer doesn't want to continue playing, the normal game story resumes at the next session starring the usual suspects, as if the little interlude never occurred. [/QUOTE]
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