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"Can my spouse play for an evening?"
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<blockquote data-quote="Mephistopheles" data-source="post: 5207124" data-attributes="member: 4460"><p>While I agree with spreading the game to new players, I don't agree that any opportunity to introduce a new player to a group should be taken.</p><p></p><p>I say that because the social mix at the table is, for me at least, one of the biggest factors in determining whether the game as a whole is fun. I recall a line in the DMG from some edition of the game that made the point that you probably shouldn't game with people you wouldn't choose to spend time with outside of the game - in my experience that little piece of advice has proven very true. It's because of this that I prefer to arrange to meet a new player at a pub, preferably with a few of the current players along, for a few drinks before deciding whether to invite them to join the group.</p><p></p><p>Adding a spouse or partner to the game brings its own set of potential issues. Does the player really want his wife to join or did she pressure him to ask? Are they having problems in their relationship that may intrude into the game either overtly or in the form of subtle jabs or simmering but palpable tension between them? I'm not trying to be all doom and gloom, but relationships can be complicated and can bring a new dimension to the social interaction at the table.</p><p></p><p>I wouldn't rule it out as an absolute, but it's worth giving it careful consideration before going ahead - on behalf of both you and the other players. In my own games I tend to avoid it unless I'm confident that it won't damage the group.</p></blockquote><p></p>
[QUOTE="Mephistopheles, post: 5207124, member: 4460"] While I agree with spreading the game to new players, I don't agree that any opportunity to introduce a new player to a group should be taken. I say that because the social mix at the table is, for me at least, one of the biggest factors in determining whether the game as a whole is fun. I recall a line in the DMG from some edition of the game that made the point that you probably shouldn't game with people you wouldn't choose to spend time with outside of the game - in my experience that little piece of advice has proven very true. It's because of this that I prefer to arrange to meet a new player at a pub, preferably with a few of the current players along, for a few drinks before deciding whether to invite them to join the group. Adding a spouse or partner to the game brings its own set of potential issues. Does the player really want his wife to join or did she pressure him to ask? Are they having problems in their relationship that may intrude into the game either overtly or in the form of subtle jabs or simmering but palpable tension between them? I'm not trying to be all doom and gloom, but relationships can be complicated and can bring a new dimension to the social interaction at the table. I wouldn't rule it out as an absolute, but it's worth giving it careful consideration before going ahead - on behalf of both you and the other players. In my own games I tend to avoid it unless I'm confident that it won't damage the group. [/QUOTE]
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