The_lone_gunman
First Post
I tend to agree with Grendal on this subject. I think a little bit of metagaming (which includes a bit of tactical discusion between the players during the battle) makes sense. What it represents is the fact that the Characters (not the players) have been fighting together and working together for some time. It also represents the extraordinary abilities that PC's have: 18 int is pretty damn smart, I think this would allow that wizard enough of an understanding of spacial dynamics to be able to place that 20 foot fireball right on. In extrodinary circumstances (IE: on the back of a pegasus flying through a hail of dragon fire for instance), I would make him make a spellcraft check to get it perfect. That fighter, who has been in constant combat most of his life, really knows when an opening comes up and he can squeeze by without an AOO. Things like this make sense.
The things I hate is when you throw a monster in front of them, and the monster manual reader is like : OH thats a Lamia! She will drain your wisdom if she touches you and then charm you with her special abilities! I think she has around 50 hp and +9 BAB.....)
I guess when it comes to the game mechanics I think it is ok to metagame a little, you as the DM have the hard job of keeping it from getting out of hand.
TLG
The things I hate is when you throw a monster in front of them, and the monster manual reader is like : OH thats a Lamia! She will drain your wisdom if she touches you and then charm you with her special abilities! I think she has around 50 hp and +9 BAB.....)
I guess when it comes to the game mechanics I think it is ok to metagame a little, you as the DM have the hard job of keeping it from getting out of hand.
TLG