herald
First Post
I Have been thinking about theidea of redoing the concepts of Planescape and Spelljammer for my game settings.
I was thinking of dropping crystal spheres and Plogiston and replacing them with Shadow Plane gates. The idea being that the gate provide a portal, almost a "Wormhole" effect that takes ships from one game setting to another, kind of like Babylon 5. Travel through the gates might sumit the vessels to atacks by shadowlands creatures, but for some, the gains outweighs the risks.
Once a vessel made it's way into a shadowlands gate, It could follow chats and maps to portals that open into other game worlds or planes. Or perhaps it could connect to the etherial plane and have to find a gate to other planes there.
The idea of cant and Spelljammer terminology seem that they would blend together nicely. (Or could be done away with entirely.) Since exploration seems to be a reoccuring them with both games. I think that you can be true to both.
So I'm looking for people's opinions. Give me your ideas on what will work and what won't.
I was thinking of dropping crystal spheres and Plogiston and replacing them with Shadow Plane gates. The idea being that the gate provide a portal, almost a "Wormhole" effect that takes ships from one game setting to another, kind of like Babylon 5. Travel through the gates might sumit the vessels to atacks by shadowlands creatures, but for some, the gains outweighs the risks.
Once a vessel made it's way into a shadowlands gate, It could follow chats and maps to portals that open into other game worlds or planes. Or perhaps it could connect to the etherial plane and have to find a gate to other planes there.
The idea of cant and Spelljammer terminology seem that they would blend together nicely. (Or could be done away with entirely.) Since exploration seems to be a reoccuring them with both games. I think that you can be true to both.
So I'm looking for people's opinions. Give me your ideas on what will work and what won't.