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Can polymorph change you into ANY creature imaginable?
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<blockquote data-quote="gooeylouie" data-source="post: 6264684" data-attributes="member: 6762633"><p>I think I can make all of that sound reasonable.</p><p></p><p>Wings: Even if you have to polymorph into something from the monster manual, that still means it is pretty easy to get wings (turning into a bird) and even stay humanoid (you could turn into an urd, aka: winged kobold)</p><p></p><p>Breath Weapon: The spell says that you do not gain supernatural abilities. While breath weapons are not specified as extraordinary, supernatural, or spell-like, all the monsters in the manual with breath weapons have these as supernatural (if my research is correct) but even if it was an extraordinary ability, the DM would probably choose how much damage the attack does so he can make sure it isn't too powerful. Not to mention the character doesn't know about damage and hit dice and stuff because they are a medieval wizard, not a player.</p><p></p><p>Natural Armor: The character, being a spell caster in a medieval european style land, doesn't know about natural armor bonuses. All they know is that thick skin=harder to kill. Because of this, they probably wouldn't be able to specify how much natural armor they gain, they would only be able to say something like "I want very thick skin" or "I want a turtle shell" and the DM would decide how much armor the player gets. Since the DM would decide this, he/she could make sure the armor bonus isn't way too high.</p><p></p><p>Ethereal: It says in the spell description that polymorph cannot be used to turn into an ethereal creature, so that is not an issue.</p></blockquote><p></p>
[QUOTE="gooeylouie, post: 6264684, member: 6762633"] I think I can make all of that sound reasonable. Wings: Even if you have to polymorph into something from the monster manual, that still means it is pretty easy to get wings (turning into a bird) and even stay humanoid (you could turn into an urd, aka: winged kobold) Breath Weapon: The spell says that you do not gain supernatural abilities. While breath weapons are not specified as extraordinary, supernatural, or spell-like, all the monsters in the manual with breath weapons have these as supernatural (if my research is correct) but even if it was an extraordinary ability, the DM would probably choose how much damage the attack does so he can make sure it isn't too powerful. Not to mention the character doesn't know about damage and hit dice and stuff because they are a medieval wizard, not a player. Natural Armor: The character, being a spell caster in a medieval european style land, doesn't know about natural armor bonuses. All they know is that thick skin=harder to kill. Because of this, they probably wouldn't be able to specify how much natural armor they gain, they would only be able to say something like "I want very thick skin" or "I want a turtle shell" and the DM would decide how much armor the player gets. Since the DM would decide this, he/she could make sure the armor bonus isn't way too high. Ethereal: It says in the spell description that polymorph cannot be used to turn into an ethereal creature, so that is not an issue. [/QUOTE]
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Can polymorph change you into ANY creature imaginable?
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