MerakSpielman said:
Amulet of Sending. Once per week, this amulet can send a message (as Sending cast by a 7th level cleric) to another individual. Activating the amulet is a standard action.
Once per week generally assumes a 7 day week. How would the pricing change if the weeks in my campaign world were 10 days long? Is there a simple percentage I can apply to the cost of items with a weekly activation?
Ack! There isn't a hard & fast formula in the books. The Artificer's Handbook accomodates this though.
Anyway, most people will advise to compute the cost based on the charges/day formula. I think this comes out a bit too cheap. I am assuming this is for your game, and that it is a command word type item so anyone in the party can use it.
Base cost is 4 x 7 x 1800 = 50400
Charges: 50400 x 1/5 = 10080 (This brings it down to 1/day)
That's where the core rules get you to. I have been toying with this and I think diminishing discounts are appropriate. If you just extrapolate everything out, it rapidly becomes cheaper to make use/month items rather than scrolls.
So, I would give it 10080 x 1/4 = 2520 for a week.
If you wanted 1/month, I would say 2520 x 1/3 = 840 Which is still a little more expensive than a scroll of the same level.
Hmm, to summarize, I would extend the charts from the core rules in the following manner. Note: Allowing people to create 5 use/week options is broken! They can derive the same benefit as a 5 use/day option at a reduced cost. Only allow /week or /month reductions if it is a single use in that time frame.
1/week = 1/20 of normal cost ( 1/5 then 1/4)
1/month = 1/60 of normal cost ( 1/5 then 1/4 then 1/3)
Maybe somebody else has a better solution?