bardolph
First Post
Man! You read my whole post, and you had to respond to that??Pielorinho said:You are very confident in your opinions, young grasshopper. I respectfully disagree.
The complex that I described, with the illogically winding-but-90-degree-angled corridors, also contains a section with curving corridors. If the concern was that it was harder to draw curving corridors, it wouldn't have contained that other section.
Hmm... lemme try to refute this one... maybe ole Monte Cook drew some of these corridors, then got lazy and drew the rest to match the graph paper.
Not if the player has graph paper in front of him.And if you're gonna nitpick me, I'll nitpick you right back: it's actually harder to draw straight corridors than to draw curvy corridors, if you don't have a ruler.
Righteo!But it's easier to DESCRIBE to someone how to draw straight corridors.
Depends on the consistency of the glass, and how transparent it is. By the way, I'm hungry...If you put Occam's razor to work, I believe, you'll get one conclusion: the map's original designer thought that describing how to map straight corridors was easy, but that mapping corridors that went in random directions was more fun.
I'm guessing, though, that people would rather eat broken glass than admit that old-school dungeons weren't always plausible. So maybe I should let it drop, eh?
