Can someone tell me what exalted does for ya?


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Access to Exalted feats? Or what do you mean by Exalted? Something more than good-aligned?

Anyway, this seems to be a rules question. Which means it should be in Rules. Moved.
 

exactly!

thats my piont, I see posts in referrence to exalted players and how they tend to be over powered vs. non exalted classes of the same level. Some gaming tables dont allow exalted pc's....So I am wondering if they are simply referring to players with good alignments that chose some exalted feats?

Thorncrest

QUOTE=Darkness] what do you mean by Exalted? Something more than good-aligned?

Anyway, this seems to be a rules question. Which means it should be in Rules. Moved.[/QUOTE]
 

Ah, I see. I think these people are simply talking about characters using material from the Book of Exalted Deeds. Maybe the prestige classes (or the feats?) in particular.
 


I think this is a typical problem of "power offset by roleplaying constraints". The stuff in BoED is potentially overpowering, if you just hand it out without thinking about what the "exalted" part is supposed to mean. My interpretation (and I'm playing a character with the Vow of Poverty feat right now) is that it's like the code of ethics a Paladin is required to follow, only up a notch and slightly different. Unlike a paladin, my character can work together with evil characters for a long period of time without any problems. But if she lets those evil characters actually perform evil acts without trying to stop them, that's no good. Likewise, if her non-evil companions try to do something evil (like, say, slaughter a whole town of "evil" humanoids, down to the women and children) she has to stop that, too.

And, in my opinion, she has to constantly be weighing each action on the scale. Like last week: we had a problem with giants having fortified a position between Irongate and a mithril mine that we recently reclaimed from the Scarlet Brotherhood. Based on our sources, we were pretty sure that the brotherhood was supporting this group of giants as well as a forward base--and that there may very well be some nasty demons there. But my character could *not* simply attack without making some attempt at talking the giants out. Once the battle was joined, she didn't need to hold back, but if any had surrendered, she would have been bound to keep them safe.

And, again in my opinion as a player, if my character ever fails in her commitment to good, all of her exalted feats and benefits are gone. Poof. Forever. No atonement, no replacing them with normal feats, just gone.

Of course, I also adjusted the power of the Vow of Poverty feat downwards slightly before asking my DM if I could take this route, because it's sort of poorly specified. My suggestion is to change it so that the player may either take the special AC as listed, but lose abilities as if they are wearing light armor or may take the AC as listed -4 and act as if they are wearing no armor. Otherwise, monks just get too damned silly.


So: My take on Exalted: I think the things listed in the book are okay, although a few need to be tweaked. And the DM should require a *very* stringent code of ethics, at least as good as the Paladin code, although it doesn't have to be quite so rigid--this code is not so much to "balance out" the abilities, because that kind of balancing doesn't work, but rather to show the players how special and important those abilities are. This isn't just a case of "Oh, I want to be able to use d8s instead of d6s for sneak attacks against evil, so I will take the Sacred Strike feat", it's a case of "I am so enlightened in my actions that the archons have blessed me with the ability to fight better against evil--but should I ever turn from my path, they will turn their eyes from me forever" or "I am so enlightened in my actions that my pure force of goodness inspires my blows against evil, but should I ever turn towards corruption, that purity will be lost forever."

You don't *need* that extra requirement to make it work okay--as long as the DM is doing his job, anyway. But you *do* need it to make it feel like something important is going on. (Which is one reason I don't really like the Paladin class... It's too easy!)
 

My take on this is very similar to Anax's although I think I would be a little more severe.
Exalted effectively means always good. When ever you have a series of choices, you will always take the one that is "good". Like the paladin's code, if you do something that was not good when a good action or approach could have been taken, your exalted status comes into question. If the DM rules that the transgression was minor enough, they might put you on notice. If the infraction was serious, then bye bye exalted status. Chapters 1 and 2 in the Book of Exalted Deeds gives some good groundwork as to what types of behaviour are expected.

On the whole and from experience, Exalted characters do not work well with non-exalted characters. Conflict will happen regularly to the point of party seperation. They want to kill the giant for committing an evil act, the exalted character looks for a way of allowing some form of redemption for the transgressor - as long as they are willing. As you can imagine, this will slow down a dungeon hack party to the point of paralysis. It is perhaps best used by a group focused on role-playing elements rather than those focused upon hack and slash.

Best Regards
Herremann the Wise
 

Herremann the Wise said:
Exalted effectively means always good. When ever you have a series of choices, you will always take the one that is "good".

And I would add: "...no matter how difficult that one is".
 

I would definitely support the thoughts of the previous posts on Exalted.

Exalted is not just "Yeah, I'm usually good." It means, at all costs, your character is good. Without a doubt. When the difficult situation occurs, the exalted character always strives to do the good thing.

What is the good based on? Well, I would argue that the exalted character is unswervingly loyal and devoted to his or her deity or dogma.

Now, this does not mean that exalted characters are foolishly suicidal or so pragmatic and forceful about their faith that they will go out of their way to promote it, even if it means destroying other things around them or warping the intentions of the faith for other people.

So, that means if an exalted sees a situation where she knows that her fighting won't change anything... then that exalted shouldn't do it. If the DM says something like:

"2 Frost Giants are stopping a little girl to death..." and you know that your sword and dagger isn't going to change anything in that event. Then the exalted isn't, in my opinion, obligated to then rush in and proceed to die at the hands of giants. Actions that have foolish motives are not exalted actions, at least that's how I would define it.

So an exalted character doesn't necessarily mean "lawful psychotic!" However, you definitely have to be rigid if you play an exalted character. You have to do right all the time. If an exalted character travels with non-exalted... yes, there will be problems. Unless that exalted character is truly "leading" them, then there's almost no reason for the exalted to be there. Why would a person who is supposedly doing the "Most Correct" thing be the lacky of Shady the Rogue? Or even the equal?

He wouldn't. This doesn't meant exalted absolutely won't travel with Shady under those conditions, but if Shady decides half of the time that he's going to rob people or murder them, it's not necessarily the Exalted person's job to kill him... but you'd have to question why your even traveling with the group.

Or, if the other PC's do something the exalted believes to be incorrect... then said PC should not participate in that specific action.

Basically, and exalted PC shouldn't have any shades of "grey" in her personality, and if she does... they should be very restricted and deal closely with moral conundrums, like what to do about a slavery situation, or other complicated social problems.
 

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