Abraxas
Explorer
A story can definitely be to complex. Especially when the DM forgets that in addition to having all the information, he actually made it all up. Sometimes thats the problem. DMs either forget to provide a detail that the players need to make sense of what's going on or make a leap of logic, skipping details, creating a conclusion the players can't arrive at.
One other thing to add, How much game time do you want your players to spend taking notes and keeping track of complex plots? There was a time when I kept track of everything, absolutely everything - but it meant I spent a lot of game time keeping notes and not really playing - and a lot of those notes never lead to anything of importance to the other players. I've gotten tired of it and just don't do it anymore.
One other thing to add, How much game time do you want your players to spend taking notes and keeping track of complex plots? There was a time when I kept track of everything, absolutely everything - but it meant I spent a lot of game time keeping notes and not really playing - and a lot of those notes never lead to anything of importance to the other players. I've gotten tired of it and just don't do it anymore.
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