Ok, I've never posted here before, but I've just been reading since finding out about 4th edition. I will say this: DI is *nothing* like a MMORPG. Most crucial, MMORPGs have no DMs! Having played many MMORPGs, I can assure you that that makes all the difference in gameplay experience. That's not counting all the other things that make MMORPGs what they are, including thousands of people playing at once in the same game, getting different groups every time you play, forming guilds, and many other such things.
Did they take design elements for the game itself? Sure. But that's a good thing. It allows us who're trying to recruit friends to play to have a common frame of reference.
Finally, for those of us who have no current groups locally to actually find a place to play, this is a dream come true. I love RPGs, but I haven't even looked at a D&D book since shortly after Monster Manual II came out, since I have nobody to play it with. Sure, there's other options to play online, but none supported in the same way as DI.
Did they take design elements for the game itself? Sure. But that's a good thing. It allows us who're trying to recruit friends to play to have a common frame of reference.
Finally, for those of us who have no current groups locally to actually find a place to play, this is a dream come true. I love RPGs, but I haven't even looked at a D&D book since shortly after Monster Manual II came out, since I have nobody to play it with. Sure, there's other options to play online, but none supported in the same way as DI.