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Can we salvage Toril?
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<blockquote data-quote="Scars Unseen" data-source="post: 8514569" data-attributes="member: 10196"><p>That's not entirely true. Legend of the Five Rings did with considerably less resources than WotC could leverage if they so chose. Granted, a lot of the advancement was kind of wonky because it partially hinged on the results of a card game tournament, but they did it, and it wouldn't be that hard to do with the Realms if WotC was actually willing to <em>support</em> the setting. Here's how I would approach it:</p><p></p><ol> <li data-xf-list-type="ol">Focus on the macro scale in a FR dedicated website (with history for past changes), and let the micro filter in through products and novels. Basically, let readers know what's happening overall with nations and major city-states. Anything on a smaller scale can be considered to be business as usual unless another product touches it.</li> <li data-xf-list-type="ol">Dial it down a notch. Conflicts between major groups, power plays within groups, wars, etc. keep the setting feeling alive. Events that reshape the fabric of reality, destroy, remove, reshape or insert landmasses, kill gods, etc. make the setting unstable and less playable. Think <em>realm</em> shaking event in the singular, not the whole frickin planet.</li> <li data-xf-list-type="ol">Make your plans a combination of long term plans that can be updated over multiple years and isolated events that are fully contained within one. Some can be in reaction to novels and products, but some should be fully original so the DM can design their own adventures around them if they choose.</li> <li data-xf-list-type="ol">In addition to factual events, consider a "what people are talking about" section so you can mix in foreshadowing of future events and random gossip that may or may not be true(e.g. DM fodder).</li> </ol><p>You could probably do this in a pretty satisfactory way with just a few people working on it as their regular job to do a combination of research, writing and coordination with authors and product designers. And it's not like WotC is hard up for money these days.</p></blockquote><p></p>
[QUOTE="Scars Unseen, post: 8514569, member: 10196"] That's not entirely true. Legend of the Five Rings did with considerably less resources than WotC could leverage if they so chose. Granted, a lot of the advancement was kind of wonky because it partially hinged on the results of a card game tournament, but they did it, and it wouldn't be that hard to do with the Realms if WotC was actually willing to [I]support[/I] the setting. Here's how I would approach it: [LIST=1] [*]Focus on the macro scale in a FR dedicated website (with history for past changes), and let the micro filter in through products and novels. Basically, let readers know what's happening overall with nations and major city-states. Anything on a smaller scale can be considered to be business as usual unless another product touches it. [*]Dial it down a notch. Conflicts between major groups, power plays within groups, wars, etc. keep the setting feeling alive. Events that reshape the fabric of reality, destroy, remove, reshape or insert landmasses, kill gods, etc. make the setting unstable and less playable. Think [I]realm[/I] shaking event in the singular, not the whole frickin planet. [*]Make your plans a combination of long term plans that can be updated over multiple years and isolated events that are fully contained within one. Some can be in reaction to novels and products, but some should be fully original so the DM can design their own adventures around them if they choose. [*]In addition to factual events, consider a "what people are talking about" section so you can mix in foreshadowing of future events and random gossip that may or may not be true(e.g. DM fodder). [/LIST] You could probably do this in a pretty satisfactory way with just a few people working on it as their regular job to do a combination of research, writing and coordination with authors and product designers. And it's not like WotC is hard up for money these days. [/QUOTE]
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