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Can we stop the Angel Summoner BMX Bandit comparisons
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<blockquote data-quote="Elf Witch" data-source="post: 5909171" data-attributes="member: 9037"><p>Well as DM if one or two players are overshadowing the others and you can't balance the encounters to give everyone a chance to shine then you need to talk to the players on how to fix the issue.</p><p></p><p>One way is for the players over shining everyone else is to scale back or change their characters or bring the other characters up to the level of the one that are strong.</p><p></p><p>It is everybody job to make sure the game is fun for everyone. </p><p></p><p>I don't believe they will ever make a perfectly balanced game there will always be players who will know how too max the living daylights out of a concept. </p><p></p><p>I don't understand some of the issues you have for example the warlock using one of his invocations to channel his blast through his weapon. It is a cool thing but it does not break the game he still has to hit and now it is a full melee attack not a touch attack. And since his BAB and HP are not as good as the fighter the fighter should be hitting more and being able to stay in the front in melee longer. </p><p></p><p>I have noticed that sometimes issues arise because DMs don't understand the rules. A DM I played with made a mistake that allowed the warlock to take a feat that let him fire two separate blasts a round. The feat was designed for arrows not magic and yes it was broken. I finally convinced the DM that the feat was not meant to be used for magic.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5909171, member: 9037"] Well as DM if one or two players are overshadowing the others and you can't balance the encounters to give everyone a chance to shine then you need to talk to the players on how to fix the issue. One way is for the players over shining everyone else is to scale back or change their characters or bring the other characters up to the level of the one that are strong. It is everybody job to make sure the game is fun for everyone. I don't believe they will ever make a perfectly balanced game there will always be players who will know how too max the living daylights out of a concept. I don't understand some of the issues you have for example the warlock using one of his invocations to channel his blast through his weapon. It is a cool thing but it does not break the game he still has to hit and now it is a full melee attack not a touch attack. And since his BAB and HP are not as good as the fighter the fighter should be hitting more and being able to stay in the front in melee longer. I have noticed that sometimes issues arise because DMs don't understand the rules. A DM I played with made a mistake that allowed the warlock to take a feat that let him fire two separate blasts a round. The feat was designed for arrows not magic and yes it was broken. I finally convinced the DM that the feat was not meant to be used for magic. [/QUOTE]
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Can we stop the Angel Summoner BMX Bandit comparisons
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