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Can we stop the Angel Summoner BMX Bandit comparisons
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<blockquote data-quote="Elf Witch" data-source="post: 5909257" data-attributes="member: 9037"><p>I wish for a balanced game that does it in a way not to make all the classes boring and homogenized and lets hope 5E can do this.</p><p></p><p>I will agree that of all the classes fighters got the short end of the stick and they need to be fixed. When it comes to swinging a sword on one should do it as well as a fighter.</p><p></p><p>Though if you are faced with an unbalanced game you can only try and fix it. I would have maybe tried to change things by house ruling that fighters get a D12 for hit points and trying to figure out to make him better at what he does. </p><p></p><p>It is not an easy situation to be in but sometimes all you can do is try and fix if a player gets pissy over the idea of giving up something to make the game more balanced they need to get over it. This is not supposed to be a game of shining stars and henchmen. </p><p></p><p>When I DM I talk to my players to get an idea of what they see their characters doing so that I can nip in the bud anything that steps on another players feet. If I had a player who wanted to be the greatest swordsmen alive and chose fighter as the route to do it. I would house rule that someone playing a warlock couldn't use the invocation of channeling their blast through their weapon. That is just an example. </p><p></p><p>DMs sometimes have to play bad guy and say no to things to keep the game fun for everyone. </p><p></p><p>All DMs make mistakes and lets things in the game that prove to be really game breaking the only way I have found to fix that is to be upfront with the players and tell them so and work to fix it.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5909257, member: 9037"] I wish for a balanced game that does it in a way not to make all the classes boring and homogenized and lets hope 5E can do this. I will agree that of all the classes fighters got the short end of the stick and they need to be fixed. When it comes to swinging a sword on one should do it as well as a fighter. Though if you are faced with an unbalanced game you can only try and fix it. I would have maybe tried to change things by house ruling that fighters get a D12 for hit points and trying to figure out to make him better at what he does. It is not an easy situation to be in but sometimes all you can do is try and fix if a player gets pissy over the idea of giving up something to make the game more balanced they need to get over it. This is not supposed to be a game of shining stars and henchmen. When I DM I talk to my players to get an idea of what they see their characters doing so that I can nip in the bud anything that steps on another players feet. If I had a player who wanted to be the greatest swordsmen alive and chose fighter as the route to do it. I would house rule that someone playing a warlock couldn't use the invocation of channeling their blast through their weapon. That is just an example. DMs sometimes have to play bad guy and say no to things to keep the game fun for everyone. All DMs make mistakes and lets things in the game that prove to be really game breaking the only way I have found to fix that is to be upfront with the players and tell them so and work to fix it. [/QUOTE]
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