Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Can we stop the Angel Summoner BMX Bandit comparisons
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vyvyan Basterd" data-source="post: 5909614" data-attributes="member: 4892"><p>Some of us do not like that "job." Policing the infinite combinations of an open multiclassing system with feats, spells, and magic items is not something I consider fun.</p><p></p><p></p><p></p><p>Sometimes it's not the player feeling overshadowed that is the problem. I have many players happy to play their 'BMX Bandits' just like Dannyalcatraz. The problem was on my end. The gap between the characters was too large to properly challenge everyone. Challenging for some was a cakewalk for the rest, while a challenge for those was a death sentence to the others. Could I have had split opposition to challenge each? Sure, but that wouldn't be a satisfying solution to me. It would feel forced. And if I put any kind of controls on which enemies the players should fight, I'm oversteppig my bounds. And some players would then feel like I'm telling them they're limited to the kiddie rides while the big boys tackle the real challenge.</p><p></p><p></p><p></p><p>I'm glad that works for you. My group likes options. We have <strong>always</strong> sought out new ones. </p><p></p><p>Those presented in BECMI? No system mastery gap.</p><p>1E? No problem.</p><p>2E? Some kits were traps, but self-contained enough to police.</p><p>3E? Open multi-classing and feats <em>seemed</em> like a great idea, but got out of hand too quick.</p><p>4E? The chaotic range of infinite variability was reigned in and is manageable. Those same players still make more powerful characters, but the gap has shrunk. But we've lost other aspects of the game that we enjoyed.</p><p>5E? I hope for a wide range of flavor and options while keeping balance in check so that a DM is not relegated to the duties of 'game balance editor.'</p><p></p><p></p><p></p><p>This is a great goal, but in my experience doesn't work. You ask the system masters to tone down their PCs? They're no longer having fun. You ask the other players to allow the system masters to help make their character 'better?' They're no longer having fun.</p><p></p><p>I don't care if one character is stronger than another. I just want a system that puts some limits on the gap bewteen any two.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 5909614, member: 4892"] Some of us do not like that "job." Policing the infinite combinations of an open multiclassing system with feats, spells, and magic items is not something I consider fun. Sometimes it's not the player feeling overshadowed that is the problem. I have many players happy to play their 'BMX Bandits' just like Dannyalcatraz. The problem was on my end. The gap between the characters was too large to properly challenge everyone. Challenging for some was a cakewalk for the rest, while a challenge for those was a death sentence to the others. Could I have had split opposition to challenge each? Sure, but that wouldn't be a satisfying solution to me. It would feel forced. And if I put any kind of controls on which enemies the players should fight, I'm oversteppig my bounds. And some players would then feel like I'm telling them they're limited to the kiddie rides while the big boys tackle the real challenge. I'm glad that works for you. My group likes options. We have [B]always[/B] sought out new ones. Those presented in BECMI? No system mastery gap. 1E? No problem. 2E? Some kits were traps, but self-contained enough to police. 3E? Open multi-classing and feats [I]seemed[/I] like a great idea, but got out of hand too quick. 4E? The chaotic range of infinite variability was reigned in and is manageable. Those same players still make more powerful characters, but the gap has shrunk. But we've lost other aspects of the game that we enjoyed. 5E? I hope for a wide range of flavor and options while keeping balance in check so that a DM is not relegated to the duties of 'game balance editor.' This is a great goal, but in my experience doesn't work. You ask the system masters to tone down their PCs? They're no longer having fun. You ask the other players to allow the system masters to help make their character 'better?' They're no longer having fun. I don't care if one character is stronger than another. I just want a system that puts some limits on the gap bewteen any two. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Can we stop the Angel Summoner BMX Bandit comparisons
Top