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Can we stop the Angel Summoner BMX Bandit comparisons
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<blockquote data-quote="haakon1" data-source="post: 5910522" data-attributes="member: 25619"><p>We really never noticed a difference.</p><p></p><p>I can speculate on a number of areas where My Mileage my vary from yours:</p><p>-- All Old Schoolers. About 90% of the folks I played with were avid AD&D players back in the day. About 70% of us are more into Tolkien than modern fantasy.</p><p></p><p>-- We don't PvP, and we think about group success, not grudging who is better in each scene. If you grow up without people telling you to care about "balance", and you're a team player, why the heck should you care?</p><p></p><p>-- Duels - 1-on-1 fights -- are rare, and they're almost always fighter-type versus fighter-type. The only Fighter v. caster 1:1 fight I can recall was my Paladin versus the boss sorcerer in the Standing Stones. The sorcerer went down in 2 rounds, I think . . . I got init, made my save on the one spell he cast, and Smited the Evil out of his sorry hide whatever the max # of times was, and just wiped the floor with him.</p><p></p><p>-- I've never played high levels. AD&D was up to maybe 13, somewhere in that range. 3.5e was the same -- I think one campaign made 15th, but it got tedious by then. 4e we've only gotten to 5th, I think, so far . . . we don't play the same. The "sweet spot" is 1st-13th, I think.</p><p></p><p>-- Most clerics I've seen were healers and buffers. Medics in military terms, maybe coachs in football terms.</p><p></p><p>-- Most wizards I've seen were blasters. Artillery in military terms, something between special teams, kickers, and quarterback in football terms.</p><p></p><p>-- Most fighter-types were "charge the enemy and kill-kill-kill" types. Often the party leader. They were not just "damage sponge" BMX Bandits -- they were infantry or tanks in the sense of an armored spreadhead that smashes its way through the enemy. "Tank" as a synonym for "Chekov" -- the guy who always gets knocked out -- makes no sense to me. In football terms, the DEFENSIVE linemen -- people who rush in and put a hurt on the enemy quarterback. Not offensive lineman -- people who get run into for a living.</p><p></p><p>-- Most thief-types were combat engineers crossed with assassins -- get us, and kill the guards. Special teams from a football perspective, I guess. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="haakon1, post: 5910522, member: 25619"] We really never noticed a difference. I can speculate on a number of areas where My Mileage my vary from yours: -- All Old Schoolers. About 90% of the folks I played with were avid AD&D players back in the day. About 70% of us are more into Tolkien than modern fantasy. -- We don't PvP, and we think about group success, not grudging who is better in each scene. If you grow up without people telling you to care about "balance", and you're a team player, why the heck should you care? -- Duels - 1-on-1 fights -- are rare, and they're almost always fighter-type versus fighter-type. The only Fighter v. caster 1:1 fight I can recall was my Paladin versus the boss sorcerer in the Standing Stones. The sorcerer went down in 2 rounds, I think . . . I got init, made my save on the one spell he cast, and Smited the Evil out of his sorry hide whatever the max # of times was, and just wiped the floor with him. -- I've never played high levels. AD&D was up to maybe 13, somewhere in that range. 3.5e was the same -- I think one campaign made 15th, but it got tedious by then. 4e we've only gotten to 5th, I think, so far . . . we don't play the same. The "sweet spot" is 1st-13th, I think. -- Most clerics I've seen were healers and buffers. Medics in military terms, maybe coachs in football terms. -- Most wizards I've seen were blasters. Artillery in military terms, something between special teams, kickers, and quarterback in football terms. -- Most fighter-types were "charge the enemy and kill-kill-kill" types. Often the party leader. They were not just "damage sponge" BMX Bandits -- they were infantry or tanks in the sense of an armored spreadhead that smashes its way through the enemy. "Tank" as a synonym for "Chekov" -- the guy who always gets knocked out -- makes no sense to me. In football terms, the DEFENSIVE linemen -- people who rush in and put a hurt on the enemy quarterback. Not offensive lineman -- people who get run into for a living. -- Most thief-types were combat engineers crossed with assassins -- get us, and kill the guards. Special teams from a football perspective, I guess. :) [/QUOTE]
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