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Can we stop the Angel Summoner BMX Bandit comparisons
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 5910789" data-attributes="member: 4892"><p>Luckily I never asked for a "perfectly balanced system." I just want one that <em>reduces</em> gaps in power levels amongst characters. BECMI, 1E, 2E, and 4E D&D all did this well enough. Shadowrun, Earthdawn, Witch Hunter and countless other systems did this well enough also.</p><p></p><p></p><p></p><p>I think those power gaps will exist from day one and that's OK. It's when options keep rolling out and the base system cannot handle combos that cause an ever-widening gap that I take issue. </p><p></p><p></p><p></p><p>Far from "the <em>only</em> cure." The only cure <em>you</em> find acceptable maybe. I acknowledge it is a cure, but not one that meets my groups desires for a fun game.</p><p></p><p></p><p></p><p>Thank you for insinuating that I'm whining about the problem. As DM I did take control. I took control by saying "I will <strong>never</strong> run 3E again. Who wants to take the reins?" The fact that the other 5 people I gamed with wouldn't take on DMing (when 2 of them had DMed extensively before), shows that we all had the same issue based on our desires for a fun game.</p><p></p><p></p><p></p><p>We almost didn't. We almost quit gaming altogether because we couldn't find a replacement game to our liking. The weekend before 4E was announced I had decided I was going to tell the group we were done. The hopes of a better system when the announcement was made changed my mind and I continued to run a game I didn't like anymore just to keep us together long enough to try 4E. It wasn't an easy decision as you try to make it sound, mainly because we aren't a bunch of gamers that play D&D, we are a long-time group of friends that enjoy getting together over a game. I'd say we'd still hang out without the weekly structure of a game, but I have many great friends that I rarely see on a regular basis because they no longer game with us.</p><p></p><p></p><p></p><p>The group got along in different playstyles for many, many years. 29 years total, with the last year or two of 3E becoming a problem still means over 25 years of different playstyles working together in games that didn't cause as great a divide as the one that finally caused a problem.</p><p></p><p>I acknowledge that this is not a problem for all groups, but to dismiss someone who doesn't share your experiences is just rude.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 5910789, member: 4892"] Luckily I never asked for a "perfectly balanced system." I just want one that [I]reduces[/I] gaps in power levels amongst characters. BECMI, 1E, 2E, and 4E D&D all did this well enough. Shadowrun, Earthdawn, Witch Hunter and countless other systems did this well enough also. I think those power gaps will exist from day one and that's OK. It's when options keep rolling out and the base system cannot handle combos that cause an ever-widening gap that I take issue. Far from "the [I]only[/I] cure." The only cure [I]you[/I] find acceptable maybe. I acknowledge it is a cure, but not one that meets my groups desires for a fun game. Thank you for insinuating that I'm whining about the problem. As DM I did take control. I took control by saying "I will [B]never[/B] run 3E again. Who wants to take the reins?" The fact that the other 5 people I gamed with wouldn't take on DMing (when 2 of them had DMed extensively before), shows that we all had the same issue based on our desires for a fun game. We almost didn't. We almost quit gaming altogether because we couldn't find a replacement game to our liking. The weekend before 4E was announced I had decided I was going to tell the group we were done. The hopes of a better system when the announcement was made changed my mind and I continued to run a game I didn't like anymore just to keep us together long enough to try 4E. It wasn't an easy decision as you try to make it sound, mainly because we aren't a bunch of gamers that play D&D, we are a long-time group of friends that enjoy getting together over a game. I'd say we'd still hang out without the weekly structure of a game, but I have many great friends that I rarely see on a regular basis because they no longer game with us. The group got along in different playstyles for many, many years. 29 years total, with the last year or two of 3E becoming a problem still means over 25 years of different playstyles working together in games that didn't cause as great a divide as the one that finally caused a problem. I acknowledge that this is not a problem for all groups, but to dismiss someone who doesn't share your experiences is just rude. [/QUOTE]
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