Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Can we stop the Angel Summoner BMX Bandit comparisons
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vyvyan Basterd" data-source="post: 5911125" data-attributes="member: 4892"><p>In your opinion, of course. I do believe the system is the problem.</p><p></p><p></p><p></p><p>First, it was the topic of this thread. Second, I also recently shared my opinions in the 5E threads on the topic. I hope they can achieve both the variety I like and the balance, like 4 out of 5 editions of D&D I've enjoyed.</p><p></p><p></p><p></p><p>It could also be because you have players of relatively equal system mastery expertise, whether that is high or low. Or it could be because you are willing to police add-ons more tha others are. I'm not being dismissive of your success at making 3E work for you. I hope the 5E team can achieve a solution for me that doesn't get in the way of people who didn't experience the problem like you, just as their stated goal. </p><p></p><p></p><p></p><p>The above is just as dismissive as you claim others are being towards you. You strongly insinuate that someone with the problem doesn't know the system, doesn't know how to tailor the game for their party, and has players that don't try to work together as a team.</p><p></p><p>I knew the system quite well. I designed adventures to allow all to shine for many years. And my group has table rules to encourage teamwork dating back to BECMI. The solutions I came to to shrinking the power gap were similar to yours, they just didn't satisfy our needs as a group.</p><p></p><p></p><p></p><p>When did I dismiss it? I said it works for many people, just not for me. <strong>I</strong> don't consider it fun. How is that dismissive to you? I understand designers are not perfect. But 3E was the first system with open multiclassing and granular feats that allowed those broken combos to come to life. There were literally thousands of tiny switches to check. It's frustrating for some to keep finding that you next neat idea is broken too. Will the DM say yes this time? Will I be allowed to keep playing it even if he says yes once we find out how it works in play? It's fine that you are OK with these choices, we weren't.</p><p></p><p></p><p></p><p>I don't disagree, but you seem heated over the fact that I discuss my experiences with coming to that choice here on the messageboards.</p><p></p><p></p><p></p><p>Except neither side was happy in 3E because it wasn't a little bend, it was alot.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 5911125, member: 4892"] In your opinion, of course. I do believe the system is the problem. First, it was the topic of this thread. Second, I also recently shared my opinions in the 5E threads on the topic. I hope they can achieve both the variety I like and the balance, like 4 out of 5 editions of D&D I've enjoyed. It could also be because you have players of relatively equal system mastery expertise, whether that is high or low. Or it could be because you are willing to police add-ons more tha others are. I'm not being dismissive of your success at making 3E work for you. I hope the 5E team can achieve a solution for me that doesn't get in the way of people who didn't experience the problem like you, just as their stated goal. The above is just as dismissive as you claim others are being towards you. You strongly insinuate that someone with the problem doesn't know the system, doesn't know how to tailor the game for their party, and has players that don't try to work together as a team. I knew the system quite well. I designed adventures to allow all to shine for many years. And my group has table rules to encourage teamwork dating back to BECMI. The solutions I came to to shrinking the power gap were similar to yours, they just didn't satisfy our needs as a group. When did I dismiss it? I said it works for many people, just not for me. [B]I[/B] don't consider it fun. How is that dismissive to you? I understand designers are not perfect. But 3E was the first system with open multiclassing and granular feats that allowed those broken combos to come to life. There were literally thousands of tiny switches to check. It's frustrating for some to keep finding that you next neat idea is broken too. Will the DM say yes this time? Will I be allowed to keep playing it even if he says yes once we find out how it works in play? It's fine that you are OK with these choices, we weren't. I don't disagree, but you seem heated over the fact that I discuss my experiences with coming to that choice here on the messageboards. Except neither side was happy in 3E because it wasn't a little bend, it was alot. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Can we stop the Angel Summoner BMX Bandit comparisons
Top