delericho
Legend
I'm more interested in this perception that Wizards seems to be taking regarding piracy and their support that they have to do everything they can to not lose a sale. Why are they so against piracy? Copyright protection and a 10 to 1 loss in sales.
Honestly, I think cancelling the PDFs was a knee-jerk reaction ordered by some suit in legal that nobody at D&D-WotC had the clout to oppose.
It seems to me that the problems seems to be that the choices that Hasbro is making for Wizards are ones where they want to make the most money with the fewest risks possible, and at least to me, this seems to be backfiring. And I bet they are most disappointed not that they are getting a lot of money from what is working, but that Wizards had projected a larger revenue from these projects and it seems like it's not generating the amount Hasbro is expecting.
That would be my guess, too. I would expect that, in order to get DDI greenlit, the powers-that-be projected that it would cost a few million to develop, would attract 200,000 subscribers (or another significantly large number), and so would recoup within a year or two.
Naturally, it hasn't worked like that - everything has been much more expensive (note: this is known), and the subscriber numbers have been a fraction of those promised (note: this is a guess).
What this could mean is that DDI has long since exhausted the initial budget, has spent all the money taken in in subscriptions, and is now bouncing along either barely breaking even, or still making a loss (due to ongoing development costs). Plus, D&D-WotC may not now want to ask for more budget, since with the economy being as it is, Hasbro at large are rather risk-averse, and prone to just cancel a project that hasn't done as promised.
If this is correct (a very big 'if'!) then that may well mean that the VTT is a "last throw of the dice" - this is the one thing they have in reserve. If it works, it might just turn DDI around and get it going again. If it doesn't, the future looks grim for DDI and, by extension, D&D as a whole.
That would certainly explain the Monster Builder - it appears to be near-useless as it is, but if it does add significant value to the VTT than they may have calculated that it was worth taking the flak in order to give the VTT the very best shot possible.
2011 may be the most important year for the game since 1997.