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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Can WotC Cater to Past Editions Without Compromising 4e Design?
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<blockquote data-quote="UngeheuerLich" data-source="post: 5670623" data-attributes="member: 59057"><p>I disagree:</p><p>4e makes roleplaying harder... in the next edition i would rather have flavour text and mechanics mixed up again, instead of RAW and RAI discussions...</p><p></p><p>the disconnection between world and rules are the biggest problem. But with the class and power structure, you need some of this disconnection, as every class, fighter and mage are locked into their chosen powers...</p><p></p><p>A rules system with basic classes, that allow to learn more than one or two tricks per level would instantly make such a disconnection less required.</p><p></p><p>Example:</p><p>On level 1, you have a power that knocks prone. Wonderful against flying monsters (the rules and the world are harmoning here), but you could imagine, that this can´t work on amorphous creatures.</p><p></p><p>I can see three solutions:</p><p></p><p>1. 4e: still works, have fun imagining it!</p><p></p><p>2. 4e, Monster vault approach*: Trait: amorphous! If an amporphous creature is knocked prone, it is dazed for one turn instead.</p><p></p><p>3. It does not work!</p><p></p><p>I like the MV approach. i call it this way, because this variant i used to fix force damage vs insubstantial creatures without feat tax! (Which warms my heart!)</p><p></p><p>To make solution 3 work, you have to allow not only retraining, but expanding the power list.</p><p>How can it work:</p><p></p><p>Easy! Scrap mages dailies. Give them the ability to use magic tomes. Make tomes wondrous items that allows mages to memorize spells each day, depending on level. Have mages start with a tome that has 2 spells in it. You can find magic scrolls and fit new spells into your book as required. Spells not memorized can be cast with a 10 min ritual and some component costs...</p><p></p><p>For fighters: Fighters know some tricks and learn some when they level up. (at will stances, and power attack)</p><p>Experienced fighters can learn new tricks from other fighters and spend power attacks to use them... Some might learn tricks that cost them a daily resource! (HS maybe)</p><p></p><p>And suddenly, having powers that don´t work are no game breakers anymore, as any character class should be able to get, with some effot and some gold, alternate powers that can be used when your inherently trained powers fail...</p><p></p><p>This way you would not only make characters more versatile, but you have a different way to spend money, an incentive to adventure as you want to expand your powers and more interaction with the world...</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5670623, member: 59057"] I disagree: 4e makes roleplaying harder... in the next edition i would rather have flavour text and mechanics mixed up again, instead of RAW and RAI discussions... the disconnection between world and rules are the biggest problem. But with the class and power structure, you need some of this disconnection, as every class, fighter and mage are locked into their chosen powers... A rules system with basic classes, that allow to learn more than one or two tricks per level would instantly make such a disconnection less required. Example: On level 1, you have a power that knocks prone. Wonderful against flying monsters (the rules and the world are harmoning here), but you could imagine, that this can´t work on amorphous creatures. I can see three solutions: 1. 4e: still works, have fun imagining it! 2. 4e, Monster vault approach*: Trait: amorphous! If an amporphous creature is knocked prone, it is dazed for one turn instead. 3. It does not work! I like the MV approach. i call it this way, because this variant i used to fix force damage vs insubstantial creatures without feat tax! (Which warms my heart!) To make solution 3 work, you have to allow not only retraining, but expanding the power list. How can it work: Easy! Scrap mages dailies. Give them the ability to use magic tomes. Make tomes wondrous items that allows mages to memorize spells each day, depending on level. Have mages start with a tome that has 2 spells in it. You can find magic scrolls and fit new spells into your book as required. Spells not memorized can be cast with a 10 min ritual and some component costs... For fighters: Fighters know some tricks and learn some when they level up. (at will stances, and power attack) Experienced fighters can learn new tricks from other fighters and spend power attacks to use them... Some might learn tricks that cost them a daily resource! (HS maybe) And suddenly, having powers that don´t work are no game breakers anymore, as any character class should be able to get, with some effot and some gold, alternate powers that can be used when your inherently trained powers fail... This way you would not only make characters more versatile, but you have a different way to spend money, an incentive to adventure as you want to expand your powers and more interaction with the world... [/QUOTE]
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Can WotC Cater to Past Editions Without Compromising 4e Design?
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