Pour
First Post
This discussion was started in the speculation thread involving the 2012 setting, but seems worthy of its own thread, basically what the title asks: Can WotC cater to past editions without compromising 4e design? Is it a question of resources, time, money? Is it worth it? What is gained or lost?
My own personal take is that something is compromised by, for instance, creating a campaign setting compatible with every edition as opposed to solely 4e. I'm not sure it has anything to do with money or manpower, but much more design direction. My biggest fear for D&D is for it to roll backward mechanically. The past editions are all alive and well, they are mostly being supported one way or another (though in a past thread someone did mention the original 3.5e technically isn't being supported, and I'm sure there's other pockets that aren't being catered to directly), and I want the same dedication from WotC with the current systems. I want their sole concern to be the development of the 4e framework and pushing the concepts forward, in creating new and uniquely 4e settings and classics, not, though [MENTION=23977]Scribble[/MENTION] will argue with me here, fall into an apologist rut, and by that I mean revert back to older designs without at least assessing their validity in the current design paradigms and mechanics, or, in the example above, working on past mechanics completely removed from 4e mechanics at the expense of 4e material in attempts to be more universal.
Scribble brought up that this belief is akin to the idea the board games are detracting from 4e, but I argue expanding the IP into board games, miniature games, video games, does not detract from the current edition in the same way WotC actively creating material for past editions does (and quite honestly I don't feel the board games detract at all). I just can't seem to figure out why I feel that way. Maybe I'm being irrational, overly-defensive of what I feel is a solid system. There is something to be said, however, in WotC working within 4th edition and branching into new territory and it including older editions into its developments.
My own personal take is that something is compromised by, for instance, creating a campaign setting compatible with every edition as opposed to solely 4e. I'm not sure it has anything to do with money or manpower, but much more design direction. My biggest fear for D&D is for it to roll backward mechanically. The past editions are all alive and well, they are mostly being supported one way or another (though in a past thread someone did mention the original 3.5e technically isn't being supported, and I'm sure there's other pockets that aren't being catered to directly), and I want the same dedication from WotC with the current systems. I want their sole concern to be the development of the 4e framework and pushing the concepts forward, in creating new and uniquely 4e settings and classics, not, though [MENTION=23977]Scribble[/MENTION] will argue with me here, fall into an apologist rut, and by that I mean revert back to older designs without at least assessing their validity in the current design paradigms and mechanics, or, in the example above, working on past mechanics completely removed from 4e mechanics at the expense of 4e material in attempts to be more universal.
Scribble brought up that this belief is akin to the idea the board games are detracting from 4e, but I argue expanding the IP into board games, miniature games, video games, does not detract from the current edition in the same way WotC actively creating material for past editions does (and quite honestly I don't feel the board games detract at all). I just can't seem to figure out why I feel that way. Maybe I'm being irrational, overly-defensive of what I feel is a solid system. There is something to be said, however, in WotC working within 4th edition and branching into new territory and it including older editions into its developments.
Last edited: