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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Can WotC Cater to Past Editions Without Compromising 4e Design?
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<blockquote data-quote="catastrophic" data-source="post: 5671223" data-attributes="member: 81381"><p>The power based approach 4e uses is just plain better than the previous edition's efforts in this regard. Having wildly different hit points or imbalanced 'save or die' powers don't really make monsters distinct, it just makes them inconsistant. </p><p> </p><p>Only in 4e do they have genuine and distinct strengths and even weaknesses. </p><p> </p><p>Show me the water elemental in 3e that takes extra damage from attacks after you freeze it. </p><p> </p><p>Or the dragon that keeps lashing out even as you try and hold it in place. </p><p> </p><p>Or the orc that let's loose one last savage assault before failling.</p><p> </p><p>Or the zombies who die if you decapitate them with a critical hit.</p><p> </p><p>Or the (here I randomly flip to a page in the mm3) 'Girillon Alpha', well surely <em>this</em> will be a generic dull monster- oh wait it's not, it's got a bunch of auras that slide and ca people combined with high damage output, making it a four-armed clawing-frenzy killing machine that will, as with most mm3 monsters, <em>be an extremly distinctive part of the fight</em>.</p><p> </p><p>I can go on LITERALLY FOR HOURS with these examples. I can't believe that 4e bashing has gone so far down the rabbit hole that people are pretending that 3e monsters are more distinct.</p><p> </p><p>There are 'you're screwed' monsters. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> i'm right now designing an unbeatable solo that i'll be posting on this forum in a couple of days- <em>but I could never do that with 3e monster design</em>, because 3e monster design leads to generic, undistinctive bags of hit points with a few wierd attacks thrown in. Poor balance is not a feature, it's a bug.</p></blockquote><p></p>
[QUOTE="catastrophic, post: 5671223, member: 81381"] The power based approach 4e uses is just plain better than the previous edition's efforts in this regard. Having wildly different hit points or imbalanced 'save or die' powers don't really make monsters distinct, it just makes them inconsistant. Only in 4e do they have genuine and distinct strengths and even weaknesses. Show me the water elemental in 3e that takes extra damage from attacks after you freeze it. Or the dragon that keeps lashing out even as you try and hold it in place. Or the orc that let's loose one last savage assault before failling. Or the zombies who die if you decapitate them with a critical hit. Or the (here I randomly flip to a page in the mm3) 'Girillon Alpha', well surely [I]this[/I] will be a generic dull monster- oh wait it's not, it's got a bunch of auras that slide and ca people combined with high damage output, making it a four-armed clawing-frenzy killing machine that will, as with most mm3 monsters, [I]be an extremly distinctive part of the fight[/I]. I can go on LITERALLY FOR HOURS with these examples. I can't believe that 4e bashing has gone so far down the rabbit hole that people are pretending that 3e monsters are more distinct. There are 'you're screwed' monsters. :):):):) i'm right now designing an unbeatable solo that i'll be posting on this forum in a couple of days- [I]but I could never do that with 3e monster design[/I], because 3e monster design leads to generic, undistinctive bags of hit points with a few wierd attacks thrown in. Poor balance is not a feature, it's a bug. [/QUOTE]
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Can WotC Cater to Past Editions Without Compromising 4e Design?
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