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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Can WotC Cater to Past Editions Without Compromising 4e Design?
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<blockquote data-quote="Balesir" data-source="post: 5671938" data-attributes="member: 27160"><p>Hmm, [MENTION=82106]AbdulAlhazred[/MENTION], I think I am seeing a little of what you are driving at, but, really, what did that "strategizing and preparation" in AD&D amount to? Prepping a spell load is about the only regular feature that springs to mind. Buying a few consumables might have factored in, too - but you can still do that in 4E. Scouting is always useful - if it's feasible - especially for a seriously over-level encounter.</p><p></p><p>As for the "mere tactics" you dismiss, they are a major source of fun in 4E! They are really why I don't really "get" those moaning that "combat is too long". Grindy combat (where all but At Wills are used up so it's just a slog to grind the enemy down) can occasionally be an issue - but good early tactics can make that a rare thing, indeed. A two hour combat that's boring is a problem, sure - but ours stay engaging up to three hours or so (tending to be longer than average, perhaps, since there are seven players, plus me, the DM).</p><p></p><p>About the only thing I am thinking 4E needs in this area right now is a new "encounter class". This would be 3+ levels below the PCs in total xp "budget", often largely minions, and giving no xp at all. It could be used for:</p><p></p><p>1) consequences of individual failures in Skill Challenges,</p><p></p><p>2) 'wandering monsters' to impress a sense of time pressure in some instances, and</p><p></p><p>3) set-piece flavour to add context to exposition.</p><p></p><p>Other than that, I don't think monsters/combat encounters really need more attention. Non-combat, on the other hand...</p></blockquote><p></p>
[QUOTE="Balesir, post: 5671938, member: 27160"] Hmm, [MENTION=82106]AbdulAlhazred[/MENTION], I think I am seeing a little of what you are driving at, but, really, what did that "strategizing and preparation" in AD&D amount to? Prepping a spell load is about the only regular feature that springs to mind. Buying a few consumables might have factored in, too - but you can still do that in 4E. Scouting is always useful - if it's feasible - especially for a seriously over-level encounter. As for the "mere tactics" you dismiss, they are a major source of fun in 4E! They are really why I don't really "get" those moaning that "combat is too long". Grindy combat (where all but At Wills are used up so it's just a slog to grind the enemy down) can occasionally be an issue - but good early tactics can make that a rare thing, indeed. A two hour combat that's boring is a problem, sure - but ours stay engaging up to three hours or so (tending to be longer than average, perhaps, since there are seven players, plus me, the DM). About the only thing I am thinking 4E needs in this area right now is a new "encounter class". This would be 3+ levels below the PCs in total xp "budget", often largely minions, and giving no xp at all. It could be used for: 1) consequences of individual failures in Skill Challenges, 2) 'wandering monsters' to impress a sense of time pressure in some instances, and 3) set-piece flavour to add context to exposition. Other than that, I don't think monsters/combat encounters really need more attention. Non-combat, on the other hand... [/QUOTE]
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Can WotC Cater to Past Editions Without Compromising 4e Design?
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