Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Can WotC Cater to Past Editions Without Compromising 4e Design?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 5693827" data-attributes="member: 2011"><p>I haven't read most of the posts here, but I do think that there is a way that 5E can go back to the earlier edition roots in a few ways without losing its strengths:</p><p></p><p>1) Some of the Essentials classes are an attempt to go back to earlier editions by having simpler PCs. By removing Dailies and making many of the Encounter powers merely a damage boost, those classes are a bit simpler to play. I think 5E can have more classes with these types of features for those types of players that either cannot or do not want to handle dozens of abilities by the PCs.</p><p></p><p>2) A lot of 3.5 magic has been subverted via Rituals. Instead of it being a spell, it's a ritual and it cannot be cast within combat. By creating a system of allowing PCs to use certain low casting time Ritual Scrolls in combat (i.e. the simple rituals, e.g. Knock), it would bring back some of the magical versatility of earlier editions.</p><p></p><p>3) Combat in 4E is mostly about doing damage and about affecting foes. There is very little of the in combat magic (walls and such) that was a staple of earlier editions. There are walls and zones and auras and such, but they are very tightly connected to one or two game mechanics (often damage) and do not quite have the control feel of earlier editions (Darkness being a prime example). Zones and auras specifically sometimes have a very artificial and game mechanical feel to them (everyone in the zone gets x). For example, a zone or aura of fire sometimes does damage to enemies, but not allies. That feels artificial and totally game mechanics driven as opposed to an aura or zone of fire that is a ring of fire that hits everyone.</p><p></p><p>4) There is little magic that affects magic. The classical example is Dispel Magic which for all intents and purposes, is mostly useless in 4E. The ability to get rid of enemy offensive or defensive magic is virtually nonexistent in 4E and could be brought back.</p><p></p><p>5) The plethora of 4E conditions should be addressed. Conditions should have longer durations, but be more from Daily powers. Constantly adding and removing conditions is one of the worst changes from earlier editions to 4E and this is an area for vast improvement. A lot of care has to be taken here, but there are just too many conditions and too many current options (end of foe's next turn, saving throw, start of user's next turn, end of user's next turn, etc.).</p><p></p><p>6) A differentiation between power sources. Most sources can accomplish most effects. There could be a bit more restriction here, forcing players to multiclass or hybrid in order to get certain types of effects. And I think there could be fewer power sources (Do we really need a Shadow source? Couldn't Primal and Divine be combined into a power acquired by external entities source?).</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5693827, member: 2011"] I haven't read most of the posts here, but I do think that there is a way that 5E can go back to the earlier edition roots in a few ways without losing its strengths: 1) Some of the Essentials classes are an attempt to go back to earlier editions by having simpler PCs. By removing Dailies and making many of the Encounter powers merely a damage boost, those classes are a bit simpler to play. I think 5E can have more classes with these types of features for those types of players that either cannot or do not want to handle dozens of abilities by the PCs. 2) A lot of 3.5 magic has been subverted via Rituals. Instead of it being a spell, it's a ritual and it cannot be cast within combat. By creating a system of allowing PCs to use certain low casting time Ritual Scrolls in combat (i.e. the simple rituals, e.g. Knock), it would bring back some of the magical versatility of earlier editions. 3) Combat in 4E is mostly about doing damage and about affecting foes. There is very little of the in combat magic (walls and such) that was a staple of earlier editions. There are walls and zones and auras and such, but they are very tightly connected to one or two game mechanics (often damage) and do not quite have the control feel of earlier editions (Darkness being a prime example). Zones and auras specifically sometimes have a very artificial and game mechanical feel to them (everyone in the zone gets x). For example, a zone or aura of fire sometimes does damage to enemies, but not allies. That feels artificial and totally game mechanics driven as opposed to an aura or zone of fire that is a ring of fire that hits everyone. 4) There is little magic that affects magic. The classical example is Dispel Magic which for all intents and purposes, is mostly useless in 4E. The ability to get rid of enemy offensive or defensive magic is virtually nonexistent in 4E and could be brought back. 5) The plethora of 4E conditions should be addressed. Conditions should have longer durations, but be more from Daily powers. Constantly adding and removing conditions is one of the worst changes from earlier editions to 4E and this is an area for vast improvement. A lot of care has to be taken here, but there are just too many conditions and too many current options (end of foe's next turn, saving throw, start of user's next turn, end of user's next turn, etc.). 6) A differentiation between power sources. Most sources can accomplish most effects. There could be a bit more restriction here, forcing players to multiclass or hybrid in order to get certain types of effects. And I think there could be fewer power sources (Do we really need a Shadow source? Couldn't Primal and Divine be combined into a power acquired by external entities source?). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Can WotC Cater to Past Editions Without Compromising 4e Design?
Top