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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Can WotC Cater to Past Editions Without Compromising 4e Design?
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<blockquote data-quote="MrMyth" data-source="post: 5693831" data-attributes="member: 61155"><p>I like 4E. I can see various elements I would be happy to see make a return from past editions, and other areas where I felt 4E did not go far enough. My current game is running from a solid core of 4E, but with a decent amount of homebrewing involved. </p><p> </p><p>So I am certain that WotC could make a game that <em>I </em>would fine to provide me the blend of new and old that would make me happy. But there is no guarantee that others would find it the same - I'm sure that no matter what direction they go in, some will want it to go farther, others will want it to reverse course. </p><p> </p><p>However, in terms of the actual question asked in the title of the thread - absolutely. There are many classic elements that can be retintroduced to the game without compromising the core of the system. </p><p> </p><p>As an example, let's look at Crafting. I was very glad to see Crafting divorced from the standard skill system - having it competing with resources for actually useful skills was very frustrating to me. On the other hand, I wasn't a fan of it vanishing entirely. I would be glad to see it make a return as some sort of secondary skill system, perhaps one tied to backgrounds or themes. (I'm doing just that in my home game). </p><p> </p><p>Would everyone like this change? Probably not. But it is a change that can be made, and doesn't mess up the basics of the system design in any way. I think similar approaches can be taken elsewhere. And many of the things we've seen develop in 4E in a 'bolted on' fashion - from Themes, to the Essentials designs, etc - could be far more fluid and smooth if built into the system from the ground up. </p><p> </p><p>In my opinion, at least.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5693831, member: 61155"] I like 4E. I can see various elements I would be happy to see make a return from past editions, and other areas where I felt 4E did not go far enough. My current game is running from a solid core of 4E, but with a decent amount of homebrewing involved. So I am certain that WotC could make a game that [I]I [/I]would fine to provide me the blend of new and old that would make me happy. But there is no guarantee that others would find it the same - I'm sure that no matter what direction they go in, some will want it to go farther, others will want it to reverse course. However, in terms of the actual question asked in the title of the thread - absolutely. There are many classic elements that can be retintroduced to the game without compromising the core of the system. As an example, let's look at Crafting. I was very glad to see Crafting divorced from the standard skill system - having it competing with resources for actually useful skills was very frustrating to me. On the other hand, I wasn't a fan of it vanishing entirely. I would be glad to see it make a return as some sort of secondary skill system, perhaps one tied to backgrounds or themes. (I'm doing just that in my home game). Would everyone like this change? Probably not. But it is a change that can be made, and doesn't mess up the basics of the system design in any way. I think similar approaches can be taken elsewhere. And many of the things we've seen develop in 4E in a 'bolted on' fashion - from Themes, to the Essentials designs, etc - could be far more fluid and smooth if built into the system from the ground up. In my opinion, at least. [/QUOTE]
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Can WotC Cater to Past Editions Without Compromising 4e Design?
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