Can you cast solid fog with other fog spells?

Piratecat

Sesquipedalian
In round one, you cast solid fog, severely limiting movement on the battlefield. Could you then follow that up with stinking cloud, cloudkill, acid fog (which acts like a solid fog anyways), or other similar spells without affecting the solid fog?

Thanks for any advice!
 

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Solid fog isn't the 'root' spell for cloudkill, Fog Cloud is, so a Cloudkill wouldn't have the 'Solid' effect for free, if that is what you are referring to.

If you are asking can the spells overlap then I would probably say yes - it passes the reality test in that you can be simultaneously in different clouds of vapour. When you consider that the spells denigh Spell Resistance they are obviusly changing the environment (i.e. making dangerous clouds of chemicals) rather than working in any other way.

Cheers,
Dan
 

I don´t see anything in the rules that forbid it, so I think it´s possible to do that (or even pile several of the same fog/cloud spells in the same area)

So right nor PCat prepares a conjuration specialist that can summon quickly and casts a lot of fog spells. Waiting to see him in the story hour.
 

I think your only concern is targetting since Solid fog would limit your sight and ability to target (line of sight).

But one type of fog does not affect another. After all it is magic.

Later
 

The fog is solid, and solids exclude gases from the volume they occupy.

So I would rule that the solid fog would act as a barrier to other volumes of gas. It doesn't make sense to say that solid objects require a lot of force to move through a particular medium and then say that a cloud of fog can penetrate it without any problem.
 


We've never gotten this far in play, but theoretically I think it'd work: solid fog is pretty clearly not a gas in any sense that we understand it, but more like a very thick foam, and there's no reason gas couldn't penetrate it.

We've pre-ruled, however, that solid fog inhibits Blade Barrier: if folks can't move through the fog, neither can razors.

Daniel
 

Pielorinho said:
We've pre-ruled, however, that solid fog inhibits Blade Barrier: if folks can't move through the fog, neither can razors.

Is it so terrible, given that Blade Barrier has to be vertical now?

-Hyp.
 

I think your only concern is targetting since Solid fog would limit your sight and ability to target (line of sight).

However, the latest Rules of the Game - Reading Spell Description (part 5) does say that:

When you aim an area spell, you must choose a point of origin (see Part One) for the spell. You must have line of effect to the point of origin you choose. If you cannot see the point of origin, you must specify the point of origin in some meaningful way. The best way to do so is select a distance and a direction from yourself or from another point of reference that you can see or touch (or that your DM agrees is well known to you).
 

You know, I was thinking the same thing. One of the SBBEG's (Sorta-BBEG) in the game I'm DM'ing is a sorcer who specializes in battlefield control. Solid Fog, Cloudkill, Wall of Sand, Waves of Exhaustion...

I'd say the 'Fog' spells wouldn't overlap. The highest level one would displace' the lower level ones... and when one ended the other would blossom out to it's full radius immediately (if a fixed radius fog) or expand to fill the space at it's normal rate (i.e. Cloudkill). I see a parallel to Darkness + Deeper Darkness... one trumps the other since the effect is the same, only 'more'.

I'd also say other non-Fog spells could overlap... Solid Fog + Waves of Exhaustion is a good combo. Blade Barrier would work fine, IMO... however, tossing a Fireball in the middle of a low-level Fog spell... would that equal the force of a Gust of Wind and dissipate the fog? Would people inside a Solid Fog take less bludgeoning damage from Ice Storm because of the 'slow fall' effect? Mmmmaybe. However, that's house-rule territory.

I sort of miss things like AD&D Fireball's unpredictible behavior within dungeon corridors. Having weird spell interactions - and making some interesting calls that allow for creativity - make for a more interesting game IMO.
 
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