Intense_Interest
First Post
Reading the equipment guide and many of the powers for the "upfront" classes, I found myself lacking in obvious optimal choices for a spear-wielding or glaive or halberd wielding character.
Polearm gamble seems to be a minion-slayer, and spear feats and reach in general feels like not-always-useful abilities.
Is there a build or concept that finds Polearms to be A-OK? Eladrin Tactical Warlords? Strength Clerics w/o Shield prof.?
Polearm gamble seems to be a minion-slayer, and spear feats and reach in general feels like not-always-useful abilities.
Is there a build or concept that finds Polearms to be A-OK? Eladrin Tactical Warlords? Strength Clerics w/o Shield prof.?