ZetaStriker
First Post
Too bad that keeping enemies from reaching them is the opposite of what most Fighters are trying to do. "Yeah, that one dude never closed range with me and...hey, wait, who killed the Wizard and Warlock?"
Intense_Interest said:Reading the equipment guide and many of the powers for the "upfront" classes, I found myself lacking in obvious optimal choices for a spear-wielding or glaive or halberd wielding character.
Polearm gamble seems to be a minion-slayer, and spear feats and reach in general feels like not-always-useful abilities.
Is there a build or concept that finds Polearms to be A-OK? Eladrin Tactical Warlords? Strength Clerics w/o Shield prof.?